
Originally Posted by
Captain Wrong
OK, this is where we're gonna have to agree to disagree. My problem is games where you know there was more thought and effort put into the cut scenes than the game itself. To be honest with you, I don't care about story in games. Never have, probably never will. Maybe I'm just too old school, but I will always prefer a game where I can watch an attract screen and know everything I need to know. If I wanted story telling, I'll read a book or watch a movie. I play games for interaction and cut scenes are not interactive.
I understand that many people welcome the combination of story with gameplay, but it seems like too many people making "games" are really frustrated film directors and the "expirence" they are crafting would probably work better as a straight up film than a "do some stuff, then watch a movie, rinse, repete" type of thing. I think this is totally different from your song analogy because I find the cutscenes get to a point where they interrupt the gameplay expirence rather than integrating with it. I don't like "gameus interruptus". Maybe it's just me...
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