My suggestion is to do a more proper implementation of the Wily Wars idea. MM1-3, with enhanced graphics and music, but this time staying faithful to the original gameplay. Timing on Genesis didn't feel right since I grew up with the NES versions.
My suggestion is to do a more proper implementation of the Wily Wars idea. MM1-3, with enhanced graphics and music, but this time staying faithful to the original gameplay. Timing on Genesis didn't feel right since I grew up with the NES versions.
is this project still running
?
If you could make TG-16 SMB carts for under $50, I would totally get one. Would love a link to that file or video.
I am gonna try this on my neoflash cart and core grafx2 when I come home from out of state.
Are any of the other NES converted games available for download?
Wow megaman1 superCD...I have the super hucard CD (pce/tg16 games on a CD), but many don't work, presumably due to the system's low amount of RAM.
I always thought someone could take the super hucard CD concept and have hucard games utilize the Arcade Card's extra RAM.
Last edited by eastbayarb; 09-21-2012 at 05:52 PM.
More info can be found here: http://pcedev.wordpress.com
Also, the 'downloads and links' sections contain... *ehm*... resources. There's a build that uses Red Book audio tracks in place of the PSG music tracks ( https://www.youtube.com/watch?v=4IvnRaCU7OQ ), but it's not available for public release yet. Otherwise the SuperCD one available is the same as the 'rom' one, except it boots off the CD units (no need for a flash card). This is my Megaman project; Nobody elses'. And I'm *not* the one who's selling those CD-Rs with the manual and case (yes, they're CD-Rs). I have nothing to do with that.
The SuperHucard ISO games don't work because the games aren't finish being hacked. They were machine hacked; a util that searched the binarys for specific opcodes and patched them, but none of the games are finalized. It can be done, but with release of flash cards - no one has really bothered. Plus it's limited to 256k rom images and smaller. No, the arcade card won't help in that instance.
Edit: Oh, there are other games on the site. NES games running on PCE/TG16. The way it work is; the original NES code runs on the TG16 CPU (but 4 times the speed), but the video, audio, and mapper/IO is emulated on the fly. This backend emulation is a library I've written to be reused for other NES games. But the games have to *recompiled*, or rather the emulation code has to be re-assembled for each type of NES rom. Sometimes there needs to be small tweaks to each game (like timing of on screen effects since the TG16 is running game logic much-much faster in a single frame instance). The port read and write opcodes need to be patched for the binaries too, but that's getting out of scope of this thread. Anyway, Megaman has the newest emulation cores and refinement, while the other games do not (graphic glitches and sound glitches). There is no 'frame delay' or such in the emulation since it's done on the fly (some emulators have a 1 or 2 frame delay from the controller input to the game) and.... some games have less or no slowdown since the CPU is running much faster (can get more game logic done in a single frame). Megaman has no slowdown running on the PCE/TG16 for example.
Edit 2: fixed wrong youtube link
Last edited by tomaitheous; 09-21-2012 at 06:37 PM.
Tom: That third elephant is so elusive, ya know.
NFG: Elephants are so unpredictable.
Tom: Especially in groups of three.
NFG: Two pairs of three, no less.
honestly i don't get the point on having just a straight port to the TG
the whole thing is to get enanched version of a famicom game
so what would be very beautiful is a smb1 with arranged tracks
http://www.youtube.com/watch?v=MmkDEsK7b-k
EDIT: to the guy asking for a smb1 card
Tom: That third elephant is so elusive, ya know.
NFG: Elephants are so unpredictable.
Tom: Especially in groups of three.
NFG: Two pairs of three, no less.
just tried SMB1 on emulator
it works great timing wise, there are just some sample missing/not playing well (like the jump sound)
but indeed, great stuff you have there.
Hope someone help with that arranged track if there's enough interest in it.
(i have some)
this instantly makes me to think about having this gamea played in rgb (pc-e can output rgb)
which is great considering there's no other way nes/famicom could do that
(unless you considering desoldering stuff from playchoice etc)
Both my NES and PCE Cpre Grafx2 are RGB modded. It is simply stunning...
Buy one of these:
http://en.wikipedia.org/wiki/Famicom_Titler
No desoldering needed at all.
lol, yes i could
i dont even remember for what it has been sold lately on yhj
that was not a bargain certainly è___é
uh, it does work with the disk system?
btw Chris,
while i have the chance to do it
truly amazing site you got there.
Actually even too much of cool stuff for a single site. ^_^
Last edited by Kamigami; 09-21-2012 at 09:12 PM.
Wow, these play really well. Some of the audio is off/slow, but really great job. Wish this were to continue! I actually had no idea TG was capable of "backward" cap. to the NES.
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This is completely awesome! The link in the original post seems to be timing out right now, but I will be thrilled to check it out when I can get a hold of it. I'm also very keen on seeing Castlevania and the others. Oh hey, found them all, including an R-Type 2 demo. Awesome! Turbo Everdrive is about to get a workout.
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How about Mega Man Anniversary Collection on HuCard
Mega Man 1-6