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Thread: Megaman 1 on your PC-Engine/TG16

  1. #21
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    My suggestion is to do a more proper implementation of the Wily Wars idea. MM1-3, with enhanced graphics and music, but this time staying faithful to the original gameplay. Timing on Genesis didn't feel right since I grew up with the NES versions.

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    Quote Originally Posted by tomaitheous View Post
    Megaman 1, Dragon Warrior 1, Castlevania 1, SMB 1 (this was kinda for the hacker Hamtaro's inquiry in it, but he never replied back. Also for myself as well though), and finally RoboWarrior.

    All are fully playable except robowarrior which has a weird lockup bug if you open your item menu about halfway into the first level. It's because I haven't finished locating all the port writes and mapper calls. This is were I stopped all these projects. Castlevania needs a little more audio work, but else the game is beatable. SMB needs some audio work and I somehow broke the title screen, but otherwise beatable. Dragon Warrior 1 is almost complete, but uses an old audio engine so it might need some tweaks and the last boss tile mode needs emulation (bank selection) - but otherwise it's fine, playable, beatable, and on CD too I even added in a cheat if you press start+select and rotate the directional pad to give you max gold and experience

    I don't know if I'll finish any of these. The proof of concept was the compelling part about doing them, now it's kind of a drag to work on (it's tedious work for R&D and debugging). I can upload Castlevania 1 is anyone is really interested in it (although it's not done, but technically neither is Megaman).

    Crap I am very impressed! every time i think i saw it all i find something like this

  3. #23
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    Quote Originally Posted by c0ldb33r View Post
    I can confirm that it's playable on real tg16 hardware. Great job tom - what's next?


    Huh... That card looks familiar!
    -AB+

    Holy crap. It's been a while.

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    is this project still running
    ?

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    If you could make TG-16 SMB carts for under $50, I would totally get one. Would love a link to that file or video.

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    I am gonna try this on my neoflash cart and core grafx2 when I come home from out of state.

    Are any of the other NES converted games available for download?

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    Quote Originally Posted by eastbayarb View Post
    I am gonna try this on my neoflash cart and core grafx2 when I come home from out of state.

    Are any of the other NES converted games available for download?
    There are megaman 1 super CD's floating around. I'd like to get one but am always how pricey they are

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    Wow megaman1 superCD...I have the super hucard CD (pce/tg16 games on a CD), but many don't work, presumably due to the system's low amount of RAM.

    I always thought someone could take the super hucard CD concept and have hucard games utilize the Arcade Card's extra RAM.
    Last edited by eastbayarb; 09-21-2012 at 05:52 PM.

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    More info can be found here: http://pcedev.wordpress.com

    Also, the 'downloads and links' sections contain... *ehm*... resources. There's a build that uses Red Book audio tracks in place of the PSG music tracks ( https://www.youtube.com/watch?v=4IvnRaCU7OQ ), but it's not available for public release yet. Otherwise the SuperCD one available is the same as the 'rom' one, except it boots off the CD units (no need for a flash card). This is my Megaman project; Nobody elses'. And I'm *not* the one who's selling those CD-Rs with the manual and case (yes, they're CD-Rs). I have nothing to do with that.

    The SuperHucard ISO games don't work because the games aren't finish being hacked. They were machine hacked; a util that searched the binarys for specific opcodes and patched them, but none of the games are finalized. It can be done, but with release of flash cards - no one has really bothered. Plus it's limited to 256k rom images and smaller. No, the arcade card won't help in that instance.

    Edit: Oh, there are other games on the site. NES games running on PCE/TG16. The way it work is; the original NES code runs on the TG16 CPU (but 4 times the speed), but the video, audio, and mapper/IO is emulated on the fly. This backend emulation is a library I've written to be reused for other NES games. But the games have to *recompiled*, or rather the emulation code has to be re-assembled for each type of NES rom. Sometimes there needs to be small tweaks to each game (like timing of on screen effects since the TG16 is running game logic much-much faster in a single frame instance). The port read and write opcodes need to be patched for the binaries too, but that's getting out of scope of this thread. Anyway, Megaman has the newest emulation cores and refinement, while the other games do not (graphic glitches and sound glitches). There is no 'frame delay' or such in the emulation since it's done on the fly (some emulators have a 1 or 2 frame delay from the controller input to the game) and.... some games have less or no slowdown since the CPU is running much faster (can get more game logic done in a single frame). Megaman has no slowdown running on the PCE/TG16 for example.

    Edit 2: fixed wrong youtube link
    Last edited by tomaitheous; 09-21-2012 at 06:37 PM.
    Tom: That third elephant is so elusive, ya know.
    NFG: Elephants are so unpredictable.
    Tom: Especially in groups of three.
    NFG: Two pairs of three, no less.

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    honestly i don't get the point on having just a straight port to the TG
    the whole thing is to get enanched version of a famicom game
    so what would be very beautiful is a smb1 with arranged tracks

    http://www.youtube.com/watch?v=MmkDEsK7b-k

    EDIT: to the guy asking for a smb1 card

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    Quote Originally Posted by Kamigami View Post
    honestly i don't get the point on having just a straight port to the TG
    the whole thing is to get enanched version of a famicom game
    so what would be very beautiful is a smb1 with arranged tracks

    http://www.youtube.com/watch?v=MmkDEsK7b-k

    EDIT: to the guy asking for a smb1 card
    Adding CD audio tracks for SMB1 would be pretty easy. Upgraded graphics as well. But... it's SMB1.. so I didn't really have much motivation to do so. Nor has any hacker approached me in doing so.
    Tom: That third elephant is so elusive, ya know.
    NFG: Elephants are so unpredictable.
    Tom: Especially in groups of three.
    NFG: Two pairs of three, no less.

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    just tried SMB1 on emulator
    it works great timing wise, there are just some sample missing/not playing well (like the jump sound)

    but indeed, great stuff you have there.

    Hope someone help with that arranged track if there's enough interest in it.
    (i have some)

    this instantly makes me to think about having this gamea played in rgb (pc-e can output rgb)
    which is great considering there's no other way nes/famicom could do that
    (unless you considering desoldering stuff from playchoice etc)

  13. #33
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    Both my NES and PCE Cpre Grafx2 are RGB modded. It is simply stunning...

  14. #34
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    Quote Originally Posted by Kamigami View Post
    this instantly makes me to think about having this gamea played in rgb (pc-e can output rgb)
    which is great considering there's no other way nes/famicom could do that (unless you considering desoldering stuff from playchoice etc)
    Buy one of these:


    http://en.wikipedia.org/wiki/Famicom_Titler

    No desoldering needed at all.

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    Quote Originally Posted by ccovell View Post
    Buy one of these:


    http://en.wikipedia.org/wiki/Famicom_Titler

    No desoldering needed at all.
    lol, yes i could

    i dont even remember for what it has been sold lately on yhj
    that was not a bargain certainly è___é

    uh, it does work with the disk system?

    btw Chris,
    while i have the chance to do it
    truly amazing site you got there.
    Actually even too much of cool stuff for a single site. ^_^
    Last edited by Kamigami; 09-21-2012 at 09:12 PM.

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    Wow, these play really well. Some of the audio is off/slow, but really great job. Wish this were to continue! I actually had no idea TG was capable of "backward" cap. to the NES.
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    Quote Originally Posted by tomaitheous View Post
    Adding CD audio tracks for SMB1 would be pretty easy. Upgraded graphics as well. But... it's SMB1.. so I didn't really have much motivation to do so. Nor has any hacker approached me in doing so.

    i'm not an hacker but i'm definitely dying for an enhanced version of SMB1

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    This is completely awesome! The link in the original post seems to be timing out right now, but I will be thrilled to check it out when I can get a hold of it. I'm also very keen on seeing Castlevania and the others. Oh hey, found them all, including an R-Type 2 demo. Awesome! Turbo Everdrive is about to get a workout.

  19. #39
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    Quote Originally Posted by sheath View Post
    This is completely awesome! The link in the original post seems to be timing out right now, but I will be thrilled to check it out when I can get a hold of it. I'm also very keen on seeing Castlevania and the others. Oh hey, found them all, including an R-Type 2 demo. Awesome! Turbo Everdrive is about to get a workout.
    http://pcedev.wordpress.com/downloads-and-links/
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    How about Mega Man Anniversary Collection on HuCard

    Mega Man 1-6

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