I recall hearing there was some difference between the Special Tee Shot proto and the BS version.
But as the proto ROM has not been released to the public (if even dumped), we'll never know for sure.![]()
I recall hearing there was some difference between the Special Tee Shot proto and the BS version.
But as the proto ROM has not been released to the public (if even dumped), we'll never know for sure.![]()
Anyone else own a manual for Super Snakey for the Super Famicom? (released in North America as WildSnake)
I was scanning mine and noticed the pages are stapled in the wrong order. I wonder if they're all like that or if I just got an "error" manual.![]()
Update and manual:
Panel de Pon - Super Famicom
Hey, Ikermel, I was just reading your site and noticed a few things.
Keeper was announced for a North American release as CyberSlider, though it would have had changed graphics. As you may guess, it was changed to more of a robot theme than sealife.
http://forums.lostlevels.org/viewtop...=asc&start=100
For Super Pang, you list the EU release but it was also released in North America as Super Buster Bros.
About Phalanx, I remember reading a letter in EGM around 2000 or 2001, and confirmed Kemco did indeed change the NA boxart because they hoped the game would get more attention.
Again, great site.
Waooo, thanks a lot for the info, this is great !! I totally didn't know about CyberSlider !!! I'll do some research and will update the review.
I'll fix up Super Pang as well, I wonder how I could miss that... And about Phalanx, I also read somewhere (It was a sort of interview if I remember well) that the people who designed the NA cover wanted to do something different than the usual spaceship/alien theme. Whether they were successful or not is another story
Again, thanks a lot for your help, I love this kind of trivia/info so don't hesitate to let me know if you find more of them![]()
New review and manual:
Attack Animal Gakuen - Famicom
A question...
so I finished scanning all the SFC/SNES manuals I own (for now, still have more coming).
I thought about moving on to also scan my FC manuals (much fewer, as I started collecting later than SFC, I had to settle for more loose carts). I think around 47 FC manuals vs. probably at least 100 SNES/SFC.
Well, I have a photocopied manual for one game called De-Block. Since the game appears to be at least uncommon, I'm thinking I should make an exception to my "original scans only" stance and scan this one, figuring something is better than nothing. (I've only seen a few copies on ebay the last couple years I've been watching. Lucky the copy I found I got for only like $5 with an original box.) Agree?
I've been scanning at 300dpi since for most that's adequate. But I had to go up to 600dpi for Captain Saver (probably one of the few rare manuals I have) because the actual page and thus print size is kind of small. (though there's still a bit of blur because the game used teal text on white background, but should be readable.)
New review and manual:
Wai Wai World 2 - Famicom
@SparTonberry
I'm not sure if I understand your questionI've been scanning all my manuals at 400dpi, and as for the photocopied manuals, I'm not sure if I'd scan the whole thing myself. I've only scanned the front page of my photocopied manuals (I only have a couple), just to remind me that this particular copy of the game I own misses the original manual. Congrats in scanning all your SFC/SNES manuals ! I've been doing mine in the background for so many years that I'm not sure how many I have scanned - I think I have around 800 FC/SFC games (combined), and I have probably scanned most of them. I get a headache a just thinking about it.
More updates and manuals:
Bomberman - PC Engine
Bomberman'93 - PC Engine
Yo !
Ah, megaupload was taken down with my links. but I can reupload them and if the OP doesnt mind Ill post links in this thread.
New review and manual:
Sqoon - Famicom
For some reason I thought Spelunker II was IREMs #8 release, and wondered why it had an LED and Kid Niki (#7) didn't. Now that I realize Spelunker II is #6, makes sense.
Though I don't get why they changed their cart design (to one like Nintendo's, but with an IREM logo molded above the label) with Gardic Gaiden (which was #8, released 1988) yet they randomly brought the old cart design back for Major League (#13) and Gekitotsu Yonku Battle (#15), both released in 1989.
New review and manual:
Senjou no Ookami - Famicom
@SparTonberry
That's an interesting point about Gardic Gaiden... I know that third party companies had to order their cartridges to Nintendo, sole manufacturer of the carts for the system (that was part of the licensee agreement, right ?). But what was the deal for the actual cart design ? I wonder...
Update and manual:
Bomberman'94 - PC Engine
Thanks Bernie Lindell for supplying the Turbografx-16 manual scans for Aero Blasters, Airzonk, Alien Crush, Bomberman, Bonk's Revenge, Bonk's Big Adventure, Devil's Crush, Dragon's Curse, Jackie Chan, Neutopia, Neutopia 2, RType, Shockman & Veigues Tactical Gladiator !!!
New review and manual:
Metal Flame Psy Buster - Famicom
Thanks Bernie Lindell for supplying more Turbografx-16 manuals !!! Dungeon Master, Forgotten Worlds, Gate of Thunder, Lords of Thunder and Monster Lair !!!
I didn't have time to work on a new review this week... so instead I uploaded more Japanese PC Engine manuals - Afterburner II, Aoi Blink, Atomic Robo Kid, Ballistix, Bloody Wolf, The Kung Fu and Ordyne !
New review and manual:
Donkey Kong - Famicom
Nice, but I think the DKC re-release trivia is slightly incorrect (unless I'm reading it wrong, specifically the DKL part).
DKC1 was ported separately to GBC and GBA.
DKC2 and DKC3 were ported only to GBA.
Donkey Kong Land 1 (Super Donkey Kong GB in Japan) was released only on the original GB.
Donkey Kong Land 2 (Donkey Kong Land in Japan) was released on the original GB.
Donkey Kong Land 3 was only released on the original GB in the west. Supposedly it was announced for release as Donkey Kong Land 2 in Japan (pretty sure I have an old Game Informer that mentions the game in a report from a TGS or Spaceworld or something). But it never made it out there (this was in '98, after the western version was out. But I guess it's not unheard of for Japan to get it later. I hear the original non-GBC-enhanced version of Wario Land II never made it out in its native country).
Instead the Japanese got an exclusive colorized version 3 years later called Donkey Kong GB: Dinky (Kiddy) Kong & Dixie Kong (possibly also known as Donkey Kong 2000, the GBC port of DKC was known as Donkey Kong 2001 in Japan).
Ok, SparTonberry, you caught me there![]()
I just didn't want to overload the article with all the SDK GB titles (there are so many of them), this is why I kept it short (and saved that for the Super Donkey Kong review I may add to the site in the near future). Wahoo, I didn't know about Donkey Kong GB Dinky Kong & Dixie Kong, thanks for pointing that one out !!!!
New review and manual:
Kamen no Ninja Hanamaru - Famicom
Hi, I have a request for you.
Can you compile a list of all of the games that you rated FIVE stars?
thank you.
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