Was flipping through the latest issue of The New Yorker that came a week or two ago and found the following article about CliffyB and Epic Games:
It's an interesting look at the rather colorful CliffyB (who now doesn't want to be called that, I suppose) and his studio. Talks a fair amount about Gears of War / Gears of War 2, largely the process of how it's designed. Pretty in-depth and fascinating look at the behind-the-scenes work of how one of the top games of today has been made - and a little bit about why it's so good.
Like most New Yorker articles, though, it's long and thorough. Goes back to his history with the early Epic Megagames (and Jazz Jackrabbit) and all that. Goes through a lot of the depth in the original Gears of War that might regularly go unnoticed, including some film references and other things.
Even an oblique tidbit on the upcoming Gears of War 2:
"Bleszinski mentioned how excited he was to open fire upon them with a certain weapon. Within minutes, I was pulled aside by a Microsoft representative and informed that this weapon’s existence would not be confirmed until later in the summer and could I please refrain from mentioning it."
Thought about posting this in that thread, but the article is only tangentially about GoW2 and largely about the industry and CliffyB.