Factor 5, the developer of the Nintendo 64 and GameCube series Star Wars Rogue Squadron, is back. In a phone conversation with IGN Wii this morning, company president Julian Eggebrecht confirmed that the studio is underway with at least one all-new Wii project and it's not a Virtual Console game. He also noted that the new title would not re-use Rogue Squadron technology. Instead, significantly updated or even completely new technology has been developed to help accommodate it.
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This is good news for Wii owners looking for a developer to create a game with really impressive, outstanding graphics...even more impressive than Super Mario Galaxy. I posted this in another thread a while ago, but it bears repeating:
This is from IGN.com's interview with Factor 5 president Julian Eggebrecht on February 8, 2007:
IGN.com: Resident Evil 4 was a beautiful GameCube title. Star Wars Rogue Squadron II: Rogue Leader was doing things on the GameCube at launch that developers still haven't done on the Wii. Why do you think that is? Are studios getting sloppy on the Wii?
Julian: Yes. I'm so disappointed knowing exactly what the Wii can do - and I still think nobody knows it better than we (no pun intended). I really have to say, boy, am I disappointed! They all have finally figured out, five years into the hardware's life cycle, how to do at least basic shaders and a rim light, but I still don't see enough bump mapping and normal mapping, if any. I still don't see enough post effects, even though you have insane fill-rates with Wii. I don't see any of that. I was digging out Star Wars Rogue Squadron III: Rebel Strike for the GameCube the other day and was looking at it. We had some people who were visiting ask, "Why isn't anybody doing this on Wii?" and I am at a loss. I really am.