I really liked the SMS version, actually. It's kind of a cool concept at it's core, and I'm pretty sure Compile developed the SMS version, so it's got some style to it. The NES version suffered from shitty, lazy programming, and the 2600 version was just too ambitious for that machine to do well (like Double Dragon). I played the Apple IIe version back in the day and it wasn't horrible either.
Anyway, enough thread-jacking...

I've played several versions and they're all based on the same flawed, boring design.
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