Anyone know what the update was for?
Anyone know what the update was for?
My Collection
My Room of Doom
"One of the ways I gauge a DS game is by recharges. "...Tycho (Penny Arcade)
While I do not want to get into the topic of irresponsibility in online enabled games RE: publishers bug fixing after release in order to meet deadlines.....
It is kinda cool to see customer feedback followed up that quickly.
heres a cool side by side of the pre and post ai tweak
http://www.youtube.com/watch?v=49QYRMH-IdQ
<@Carey85> I-75 is the second busiest freeway in the country behind I-95
<@NE146> u r
I'm playing through it again so I can get all of the achievements. I have 40/50 right now.
Last edited by Slate; 09-07-2007 at 11:33 AM.
Im having trouble finding the elevator code that your suppost to get from the photographer in his diary, i cant seem to find this diary anywhere? does anyone know the 4 digit code? I think its in Fort Frolic, please help
Last edited by FAMOUS; 09-09-2007 at 08:10 PM.
So, I'm dragging up this old thread because I just got a 360 and this was the only game I bought.
Damn.
I never was much in to FPS's, but this game just called to me with it's stylish presentation. It's brilliant. I absolutely love the sense of humor the game conveys, like the propaganda banners--"Altruism is the Root of Evil", or "ABOVE ALL DO NO HARM" written in blood all over the surgical pavilion. Great game.
But I've got a question, if somebody can help me. This may have been answered in this thread, but I didn't have time to read all 6 pages. (Besides, whoever answers it gets a +1 post!) They mention Xbox Live very vaguely in the manual. I downloaded the plasmid upgrade and I think it forced me to update something, but there is no actual online multiplayer support, is there?
Honestly, it wouldn't bug me all that much if it was just a single player game, simply because the single player game is so darn good.
No multiplayer.
Man, I was playing this for a while (on a Mac in Boot Camp, runs great, btw) and once i got past the style and feel of the game, I felt it wasn't that different than a million other FPS. Run a round, find the key, work a stupid puzzle, etc., etc. I was only about three hours in. Did I give up too soon?
The main draw is the story, which I wish people would stop creaming themselves over. Clearly everyone who says the story is so deep and fantastic and intriguing has either never read a book or never played a game with a really deep story. It doesn't even brush up against the somewhat over the top stories of the Final Fantasy series. It has all the intrigue of the Da Vinci Code, which means it's somewhat entertaining, but ultimately retarded. People will still do massive analysis on it, though, because they feel intellectual when playing it.
It's a good game, not amazing, since the actual gameplay is a bit iffy and has a lot of issues (360 version). Don't know if they were truly fixed in the recent patch that was so hyped up, but I haven't really been inclined to check it out again.
When reviewers were comparing it to Deus Ex, I was excited, but it has jack shit on DE, and doesn't even come close to that level of subtlety and mastery. And, on a side note, Ayn Rand is a fucking moron and a bad subject to base a GAME on.
You know what? I've been spending the last week being absolutely intrigued with this game, and I consider myself a reasonably literate person.
I wouldn't say I feel "intellectual" while playing it, but I definitely feel something. A something I haven't felt since Snatcher. I personally haven't played a game with a backstory this fascinating since playing through that on the Sega CD in '95. There are a lot of neat literary devices at work in the game. My background is in science, so I lack the fancy schmancy lit vocabulary to describe everything, but I'm really enthralled with it.
Really, I hate FPS games for the most part, but the whole aesthetic of Bioshock just draws me in. There is something more to it. I could love any game, regardless of the gameplay, if it was presented in this interesting of a manner.
Also, you might not like the way it's done, and you may have problems with the gameplay and that's valid. But I don't think it's fair to imply that everybody who is moved by this game is a dribbling idiot.
I don't recall calling anyone an idiot for liking the game. I'm referring to some folks acting as if it's a great literary work or some sort of brilliant story that will be remembered for years.
It's typical sci-fi conspiracy stuff, and if you enjoyed it, good for you. I hated it. I thought it was weak. I thought the performance issues outweighed the appearance of the game. I thought that it was much too linear to really make it intriguing; I knew what was going to happen with the main character, Atlas and the rest of the gang from the start of the game. It was mildly entertaining, like the aforementioned Da Vinci Code, but it's not a classic. Not by a long shot.
What I was saying in my post is NOT that everyone who likes the game is an idiot. If you love it, more power to you. I'm just saying that most of the people who DO love it have missed out on some finer games/works that Bioshock rips off poorly. People are reveling as if Bioshock is a messiah amongst games, a sign that corporate, polished games can still be innovative. I'm disputing that heavily.
But no, no one's an idiot for enjoying the game. If it's your favorite game of all time, you're not an idiot. I just think you're getting screwed if you only delve into Bioshock, and not from where it came from.
The pseudo-intellectual bullshit that people discuss on Gamefaqs and the Bioshock forums, however, still stands as a joke.
It's a fair criticism, and there are plenty of examples in life where I've felt the same way you do about things. But I got chastised too many times for being a jerk about it (I believe Captain Wrong himself put me in my place about a Shenmue/Grand Theft Auto discussion where I said something I'm not too proud of. You never know who you're going to offend.
And if corporate, polished games can't be innovative then how do you explain Hideo Kojima?
As for the influences of Bioshock, well, unfortunately I've never owned a PC capable of playing Deus Ex. Is the version for Xbox any good? I hope it works on a 360... It's a shame that game didn't come out on more machines in the US. I'd really like to try it.
I recently picked this up for $15 and id say it was money well spent. Main thing I don't like is the repetitive enemies and the way they make you swap weapons and plasmids.
After a few hours im at the guy that wants me to kill people and take pictures of them.
I screwed up and got 200+g worth of achievements on the wrong gamertag so I have to start all over on mine.
Stay away from the console versions of Deus Ex (of course, the same can almost be said about all multiplatform FPSs), but I think the Xbox only got the sequel (titled Invisible War) and not the first one.
The original PC version actually ran on a (heavily modified) version of the Unreal Engine 1, so any PC younger than about 10 years old can play it quite comfortably. The sequel wasn't received equally well, but that's expected when you're trying to follow up the sheer genius that was Deus Ex 1.
So in short: so yourself a huge favor and play Deus Ex. It's easily one of the best games ever made.
EDIT: while you're at it, make sure you also play System Shock II, the "spiritual predecessor" to Bioshock. While not as refined as Deus Ex, it does share a lot of similar game mechanics and was very atmospheric and extremely well-written.
Last edited by Lord_Magus; 01-28-2009 at 06:32 PM.
An important technical note:
If you are going to try to get System Shock 2 (and any game using the Dark Engine, like Thief / Thief 2) to run on a modern box, you should visit the forums at http://www.ttlg.com - they have invaluable technical notes / workarounds to get those games running on modern systems.
I got Bioshock when it ws £3 on Steam a couple of months ago. It's very pretty and everything, but it's not doing anything for me. I loved the System Shocks, but his is just not for me. I hate the way that the game controls like an arcade shooter - sensitive mouse, everything zooming around at Q3 speeds. Somehow it just doesn't fit with the look of the game.
A seriously heartfelt thank you, Calthaer. My computer hates System Shock 2, and I've been itching to play it since Bioshock: maybe now I can get it to run!
Isn't there a mouse sensitivity slider? Can you not adjust your DPI?
The game is totally worth fiddling with a few menus.![]()
Bioshock is markedly worse than many other FPSes in the sense that it handles the S much worse than most other games. Really it should be called an FPW (apsijg) - First Person Wrencher (and plasma shifting inventory juggling game).
The "atmosphere" that so wowed me in the demo quickly became boring and even stifling - claustrophobia in a bad way. I have a vague impression that Timeshift, for example, doesn't really suffer this problem, despite having a sense of style (apparently). Looking outside the glass domes never got old; too bad those great vistas were rare, and the expansive indoor areas they promised so few.
Didn't know the cats were supposed to be alive, and unfortunately the video on this page is gone (apparently - copyright claim by American Broadcasting Company? Are you kiddin' me?)
Not going to reinstall this so I can roleplay a child killer and get full blown Securom again.
You are of course entitled to your opinion, but I have to strenuously disagree. Perhaps my view is skewed by having played the System Shock games, but Bioshock handles the 'shooting' portion of it's gameplay with aplomb, and significantly more style than most other entries in the genre. You probably can just wrench/zap your way through the game, but there are plenty of other interesting, fun, and viable options available to the player. Try the 'Big Daddy Training Level' late in the game using just the wrench and we'll talk.
The claustrophobic atmosphere is, I admit, a take it or leave it affair. I'm a huge fan of survival horror games, so I loved Bioshock's art design pretty much top to bottom. I suppose it's a YMMV situation.The "atmosphere" that so wowed me in the demo quickly became boring and even stifling - claustrophobia in a bad way. I have a vague impression that Timeshift, for example, doesn't really suffer this problem, despite having a sense of style (apparently). Looking outside the glass domes never got old; too bad those great vistas were rare, and the expansive indoor areas they promised so few.
I think Bioshock is suffering from a serious case of Hype-ititis, defined as a condition where a game is so over-hyped and lauded that, after a point, a person would rather contract a virulent STD than add to the hype.
It wasn't the finest game ever produced, but it hooked me hard enough that I beat it in two marathon sittings. It has a uniquely clever fourth wall breaking plot, some well thought out and entertaining weapons and plasmids, and some of the best art direction the FPS genre has ever seen. It was certainly five hundred thousand times more proficient in damn near everything than "Timeshift", of all games: I just don't get the hate.
Bookmarks