View Full Version : Resident Evil 5
GnawRadar
09-24-2008, 10:11 AM
I've searched and there are several threads started, but none that are about general excitement and thoughts about the game, so I figured I'd start one.
As a fan of RE4 and familiar with the rest of the series, I am very excited for the new game. All of the trailers/screens of the game have blown me away and today Kotaku posted new news from Famitsu with the announcement of two more characters. The new character is a hot woman by the name of Excella Gionne and the other is none other than the ultimate villain badass: Albert Wesker.
http://kotaku.com/5054010/one-new-resident-evil-5-character-one-not-so-new
Just figured you'd all want to know. :)
BHvrd
09-25-2008, 12:14 AM
The one thing that interests me the most about the new RE is the new co-op play.
I would love to throw my buddy into a pack of zombie and laugh my ass off as he gets his face chewed off. I might be nice and snipe a leg or two.
heybtbm
12-21-2008, 08:38 PM
Trophy/Achievement list up...
http://www.ps3trophies.org/game/resident-evil-5/trophies/
unbroken
12-21-2008, 09:26 PM
Played the demo all day yesterday, beat both bosses every which way possible. Here's my pro's and cons:
+
will be very fun co-op
lots of zombies and lots of cool moves to dispose them with
graphics are excellent
Seems a bit more realistic then past RE's
-
game pretty much requires a human partner, your computer partner is useless and really only gets in the way.
don't really dig the new menu system. should of added some sort of pause option. i guess this adds to the realism?
other then that, RE5 is pretty much flawless. not a fan of some of the older RE's other than 4, but i will def. be looking forward to beating this game.
Arcade_Ness
12-21-2008, 11:47 PM
As an avid Resident Evil fan I'm of course looking forward to this. I almost don't want to try the demo, because it will make me crave the game even more. The main thing I'm interested in is what happens story wise. I wonder who the blonde girl in the test chamber was in the first trailer. My guess is it's Sherry Berkin. Also are we going to see a final showdown with Wesker?
G-Boobie
12-21-2008, 11:52 PM
I'm looking forward to this one. Rumor has it we're getting the demo here in the states in January or February. Can't wait.
Has anyone seen the CG Resident Evil movie yet? Is it worth picking up?
ClassicGameTrader
12-22-2008, 12:34 AM
I'm can't wait either, I've been lusting over the videos and screen shots for what seems like a lifetime now.
Nesmaster
12-22-2008, 11:11 AM
Trophy/Achievement list up...
http://www.ps3trophies.org/game/resident-evil-5/trophies/
Those actually look pretty good. Not that I need a reason to play and replay the game as is... LOL.
Dastardly Dylan
12-22-2008, 04:16 PM
I'm really excited for this game and I am going to cream my pants when I get to hold it in my hands for the very first time. I got to play the demo and from there on I thought the game would get even better.
I like the fact that there are many hot women in the game like Sheva and this new girl on the magazine cover. Gives Resident Evil 5 a good look, you know what I'm sayin' dawg?
Speaking of women, did you know that Jill Valentine and Shelly from Resident Evil 2 (The 12 year old girl) are going to be in RE5? Hope I didn't spoil anything for you guys, but Jill Valentine appears dead in the game and as well all now she is not. She's the bird lady.
What I'm debating is what system I should get it on, PS3 or Xbox 360? Any thoughts? and if so, tell me. Let me know what system you're going to get it on as well!
Arcade_Ness
12-22-2008, 07:48 PM
Thank god Jill isn't really dead. I got scared when I saw that tombstone at the end of a trailer.
alxbly
12-22-2008, 10:25 PM
What I'm debating is what system I should get it on, PS3 or Xbox 360? Any thoughts?
I also considering what platform to buy it for... I've friends who are keen to play through the game on either system, so I know I'll be indulging in some online co-op regardless. I guess we probably won't know much more about the differences (if there are any real differences) until it's closer to release.
Speed Racer
01-03-2009, 08:28 PM
Anybody played the demo for the 360 yet? I downloaded it today and so far the game seems like it's going to be fantastic. The only potential problem I see is the hassle of watching out for your partner in the single player mode. When the action gets pretty intense it can be a real pain.
CosmicMonkey
01-18-2009, 09:13 PM
The limited editions have been announced:
USA
http://www.blogcdn.com/www.ps3fanboy.com/media/2009/01/cap_011_ps3_collpack_box_bob_stuff425.jpg
Europe
http://www.blogcdn.com/www.ps3fanboy.com/media/2009/01/residentevil5eucollectorsedition150109425.jpg
maxlords
01-18-2009, 09:22 PM
The LE extras look better than the actual game. Am I the only one that finds the control scheme on the 360 demo absolutely brutal compared to RE4 on the Cube? Between the Alone in the Dark inspired pause menu (from what I understand that's how they did the latest AitD?) and the crappy computer buddy system....ugh.
Not to mention the way the controls are mapped is just odd. It doesn't flow well to go from a run to targeting and firing. Yeesh Capcom...at least with that many zombies....let us walk backward while firing! I hate the way some of the walk/run/firing controls are set up...and it's in every scheme. I'm praying for mappable controls as I was fighting the pad harder than the zombies.
I'm also less than impressed with all the "pretty girl" crap they're throwing around on this one. Honestly...who cares? I want a story...I don't need a T&A show. Bleah. This is RE, not DOA. I'll still get the 360 LE, but I'm iffy....
walrusmonger
01-18-2009, 09:39 PM
Tried the demo, didn't care for it (I loved RE4 though). I preordered the LE PS3 edition because I try to get my games on the PS3 and I hope that the PS3 controller works better than the 360's for this.
the extras are pretty cool!
Speed Racer
01-18-2009, 11:56 PM
I know this game has split screen co-op but I wonder it if will also support system link?
poloplayr
01-19-2009, 05:46 AM
I'm looking forward to this one. Rumor has it we're getting the demo here in the states in January or February. Can't wait.
Has anyone seen the CG Resident Evil movie yet? Is it worth picking up?
Watched the film with my girlfriend. She hated it and I loved it :) Thought it was really good not just as a RE film but as a film - full stop.
Frankie_Says_Relax
01-19-2009, 05:36 PM
So, is there an option to switch back to the RE4 control scheme, or do you HAVE to use the new RE5 updated control scheme?
Or, more importantly, will completing co-op type tasks in the game become an impossibility if you try to use the RE4 scheme?
Daltone
01-19-2009, 06:35 PM
For those who have played the demo - do you still control like a tank? I found Leon's lack of mobility in RE4 really very annoying.
walrusmonger
01-19-2009, 06:39 PM
For those who have played the demo - do you still control like a tank? I found Leon's lack of mobility in RE4 really very annoying.
I found RE5 to have tank syndrome that was more painful than RE4.
heybtbm
01-26-2009, 03:48 PM
The demo is up on XBL for the unwashed masses (i.e. everybody). Only 486 Mb or so. It downloaded in 2 minutes...I was surprised.
Frankie_Says_Relax
01-26-2009, 10:33 PM
The demo is up on XBL for the unwashed masses (i.e. everybody). Only 486 Mb or so. It downloaded in 2 minutes...I was surprised.
From what I've played (not much) I find it to be quite difficult! (That's a good thing).
Also, the RE4 control scheme is alive and well in the options...
...although the new RE5 control scheme isn't that different, other than the new side-strafing it's basically just control re-mapping.
I'm NOT a fan of the "live action" inventory swapping ... that is to say, it's going to take some practice to manage an inventory box with action still going on on-screen ... I really liked pausing to get what I need and then taking some extra time to re-arrange my inventory crate in RE4.
I'm going to play some more later, but based on my first impression - it was pretty damned sweet.
makaar
01-27-2009, 03:07 AM
I just played the demo and the following things bug me about it (some have been touched upon already):
1. The live-action menu system. I agree with the above in that I enjoyed arranging my inventory and organizing it accordingly. The new menu tries to put emphasis on the urgency of the environment, and it succeeds in that aspect, but I still liked the old way better.
2. Healing herbs. In the menu, it has EQUIP taking priority over USE. This is very annoying for me as I quickly double-press to use the herbs and heal myself, but in the midst of battle, I'm going to find myself equipping it first, and quickly handing it over to my partner. I've already died a couple times this way. She is good at healing you, but doesn't always help when you need her.
3. Too Team-Reliant. I didn't care for Resident Evil 0 much as it relied too much on team effort. This one seems to be going the same route. I can usually deal with a few escort missions, but the new girl has caused me to fail a few times already due to her lack-of dodging...oh well..
I'm sure I'll get over this in the actual game....time will tell I guess.
G-Boobie
01-27-2009, 04:46 AM
I just played the demo and the following things bug me about it (some have been touched upon already):
1. The live-action menu system. I agree with the above in that I enjoyed arranging my inventory and organizing it accordingly. The new menu tries to put emphasis on the urgency of the environment, and it succeeds in that aspect, but I still liked the old way better.
I see where some folks have issues with the item menu not pausing the game, but I kind of like it. It adds another layer of tension(though of course, the game already has plenty of that). I think the briefcase pause menu was my only real complaint about RE4, other than the game being three hours too long.
2. Healing herbs. In the menu, it has EQUIP taking priority over USE. This is very annoying for me as I quickly double-press to use the herbs and heal myself, but in the midst of battle, I'm going to find myself equipping it first, and quickly handing it over to my partner. I've already died a couple times this way. She is good at healing you, but doesn't always help when you need her.
Yeah, the herb thing will take some getting used to.
3. Too Team-Reliant. I didn't care for Resident Evil 0 much as it relied too much on team effort. This one seems to be going the same route. I can usually deal with a few escort missions, but the new girl has caused me to fail a few times already due to her lack-of dodging...oh well..
I think that Sheva is an even better team mate than Dom from Gears: not once did she get whacked while running into a wall for ten seconds, nor did she ever get in my way Bethesda style. In fact, she even purposefully kept out of my line of sight in the courtyard scene. Refreshing!
The only time she croaked for me was when the chainsaw dude whacked her while I was reloading and she was shooting his face, point blank. Since he got me once too, I figure that makes me and the AI more or less evenly skilled. That may not be a good thing.
The problem with the RE Zero stuff was all the goddamn puzzles: as long as the team-oriented stuff in 5 keeps that to a dull roar, I think I can deal with it.
I loved it. Capcom is kicking all kinds of ass this generation...
Frankie_Says_Relax
01-27-2009, 09:46 AM
Spent some time with the demo again last night and have some more impressions.
First off ... I'm not a fan of the 360 controller for RE games.
I didn't enjoy playing through Code Veronica with the DC controller, and while the Gamecube controller was SLIGHTLY better, I prefer my RE games on a Dual Shock. I know, that's more personal preference than anything ... but to me the series on anything other than a Dual Shock feels awkward.
My first few times in the town square area saw me meet my doom rather quickly ... while RE4 had a few instances of swarming hordes, RE5 seems to really push the speed and claustrophobia of that element.
I was also kind of surprised to see that "megaphone guy" was just a peon that can be taken out with a few pistol shots. Based on his prominence in the early trailers I expected him to be like the village leader in RE4.
The partner aspect certainly feels "new" (or vastly different than what I always felt was an awkward system in RE 0 ... like most awkward things in RE 0) enough to be interesting, and I can't say that she did anything to hinder me in my efforts, and while she called for my help, even in the instances where I wasn't able to help her out, she seemed to wind up with more health at the end of the demo than me every single time.
It seems to be an odd balance between the partner AI play in Gears of War and Ashley escort sections of RE4.
Like a few other aspects of the game, it may frustrate me a bit at first and I'm sure it'll take some getting used to ... but I'm not afraid of change if it's technically sound stuff.
heybtbm
01-27-2009, 10:21 AM
I was having trouble too...mainly dying repeatedly using the default controll scheme. I switched to "RE4" mode and the game (and 360 controller) felt perfect.
I don't like the parter AI. Mainly because she won't open crates or barrels by herself. She just ran around with 0 bullets because she wouldn't fetch them herself. That could be a major annoyance when you have to rely on the "live inventory". Also there is a spot in the 2nd level where you have to boost her up and you can obviously see bullets up there. She doesn't retrieve them for whatever reason. I hope the real game makes her a little smarter.
The white/asian/middle eastern zombies look laughably out of place and ridiculous, but hopefully it's explained through the story (i.e. foreign oil company workers or something).
All in all though...very cool. This is probaly my most anticipated game of all time (or at least since RE4).
Ponyone
01-28-2009, 01:08 AM
Was anyone else getting a blue line that would flash on and off once in a while during the first cut scene (it was on the top black bar for me) and then continued on for the rest of the ingame?
Don't tell me it was just me and my 360 is about to nuke. I do not have a fridge to hide in.
kaedesdisciple
01-28-2009, 09:14 AM
Count me as another who got really frustrated until I switched to RE4 mode. It was like night and day when I made that change. That's when the demo got fun. Little tough switching my movements from Gears 2 back to this again, so I think I'll lay off the demo now that I've played it through and wait for the official release as I still need to finish Gears 2.
Now I'm REALLY looking forward to this one. Wonder if I can convince the wife to play with me, she likes zombies...
Edit: Wow, 1,000 posts. Not sure how I feel about that.
drewbrim
01-28-2009, 10:51 AM
Just got done playing the demo and it's pretty sweet!
For those that are having trouble with the menu/items they're set to the d-pad so you don't have to bring it up and waste precious time. It's pretty easy to pull out your shotty, heal yourself, and hand bullets to sheeva once you get the hang of it. Granted you can only have do that with 4 items, but it's better than nothing.
maxlords
01-31-2009, 12:11 PM
What setting is RE4 mode on the demo?
Also....is anyone else a bit iffy about buying this after the demo? And will it be worth bothering to get the LE? I suspect it'll be common as dirt but hard to find complete.
I have the 360 version preordered, but I'm not sure if I REALLY want it....
Frankie_Says_Relax
01-31-2009, 05:10 PM
I've played it about 10 or so times since my initial outing and I'm now totally comfortable with the new RE5 control scheme, live item switching, ordering Sheva around amidst being swarmed by zombies, swapping items and so on and so forth.
With repeated play, just like in RE4 all the nuances become pretty intuitive, and I'm now completely stoked to get my hands on the retail version.
Ed Oscuro
02-01-2009, 01:18 AM
They Hunger via Sven Co-Op is going to trash this game, no doubt about it.
In all seriousness, I saw a gameplay vid some time ago and wasn't terribly impressed, partly because it seemed they were playing with GameCube controllers from the awful game mechanics (whatever happened to the second analog?). If there's a proper control scheme that'd be neat, although I don't really get the use of context-sensitive jumps over some small obstacle - doesn't really help the feeling of freedom in a game.
heybtbm
02-01-2009, 11:24 AM
In all seriousness, I saw a gameplay vid some time ago and wasn't terribly impressed, partly because it seemed they were playing with GameCube controllers from the awful game mechanics (whatever happened to the second analog?). If there's a proper control scheme that'd be neat, although I don't really get the use of context-sensitive jumps over some small obstacle - doesn't really help the feeling of freedom in a game.
RE5 allows for the use of the 2nd analog stick just like any 3rd person action game in three of it's four control schemes...although I don't know why anyone would want to. The "RE4" control scheme goes back to one analog (identical to the Gamecube version).
After trying the different options, I prefer the RE4 mode. Mainly because to run, you need to hit "A" (+ the left stick). If you're using the dual analog schemes, you can't use the right stick and end up running in an awkward, bumbling straight line (since you can only control the direction with the left stick). RE4 mode eliminates this goofy run mechanic.
walrusmonger
02-01-2009, 11:42 AM
I played the demo again with a friend, it is much better with 2 players. My friend sent me some rumour about there being a red 360 bundle with the game, if this is the case I'll be buying both versions :)
Mayhem
02-01-2009, 02:06 PM
What setting is RE4 mode on the demo?
Control setting A (even says "like RE4" down the bottom for it).
And yeah I've just been playing the demo as co-op with my brother, much more fun and allows for flanking and double-team.
alexkidd2000
02-02-2009, 04:06 AM
Is the split screen not going to use the entire screen in the finished version?
Dastardly Dylan
02-02-2009, 05:46 PM
I can't download the demo because of my age! Why didn't I just forge it when I first got my 360 in 2006!
But oh well, I already played the hell out of the demo before it was released in North America.
I'm surprised this hasn't been mentioned already, but the demo was released on the PSN around Midnight last night. Only played it for a couple of minutes before going to sleep and from what I played the controls seem very stiff. I'm sure I'll get used to it after playing it longer, but other than that the game looks very pretty.
The 1 2 P
02-05-2009, 02:06 AM
I just finished playing the demo and man could I not navigate with those controls. I even used the controller "A" Resident Evil 4 settings and I couldn't cope. Whoever I played with online probably hates me because I couldn't back them up. I then played by myself to try and adapt to the controls. I'll have to play around with the settings tomorrow. The game looks awesome though.
Frankie_Says_Relax
02-05-2009, 08:57 AM
You know ... I'm really SHOCKED at the high level of users who can't conform or cope to the games control style.
It's as if people haven't spent the past 15 some odd years playing Resident Evil games.
The controls aren't necessarily "easy" to use (great control has never ever been a hallmark of the series) ... but they're not significantly different than those found in RE4 (or any other RE game for that matter) ... standard tank controls: UP=move forward, L/R=pivot, Down=back
the addition of strafing not withstanding (because honestly, it's not that drastic of a change to the overall scheme) there are really no radical changes warranting this level of mass confusion and/or frustration (it's not just on the DP forums, look at any site that has a review with user responses).
Have people who are having major troubles with the control scheme not played through RE4 or any other significant RE release in the past 10 years, or are we just spoiled by similar games with super fluid/ergonomic control schemes like Uncharted Drake's Fortune, Gears of War 2, etc.??
Daltone
02-05-2009, 10:12 AM
Have people who are having major troubles with the control scheme not played through RE4 or any other significant RE release in the past 10 years, or are we just spoiled by similar games with super fluid/ergonomic control schemes like Uncharted Drake's Fortune, Gears of War 2, etc.??
I wouldn't say that we were being spoiled by those games in terms of control - I would say that that is (or at least should be!) the standard. Perhaps it's time for Capcom to throw out the cheap and easy 'let's restrict their movement to make the game more tense' thing that they have gotten in to. Even RE4's controls are hardly leaps and bounds above the first Resident Evil's (drop the camera over the shoulder, add in some context sensitive stuff and give you free aiming.. am I missing something?) In this day any sense of panic and/or dread should not come from you being unable to do something as basic as move properly.
Just a thought.
Frankie_Says_Relax
02-05-2009, 10:36 AM
I wouldn't say that we were being spoiled by those games in terms of control - I would say that that is (or at least should be!) the standard. Perhaps it's time for Capcom to throw out the cheap and easy 'let's restrict their movement to make the game more tense' thing that they have gotten in to. Even RE4's controls are hardly leaps and bounds above the first Resident Evil's (drop the camera over the shoulder, add in some context sensitive stuff and give you free aiming.. am I missing something?) In this day any sense of panic and/or dread should not come from you being unable to do something as basic as move properly.
Just a thought.
This brings up a question that plagues the series and its over-all success.
Even with the dynamic shift in camera work, Resident Evil 4 STILL at it's core controls like any other RE game.
That is, it controls with "RE Tank" controls and "stop & shoot" gameplay.
And with the above-average amount of criticism that I've seen regarding the RE5 demo's controls ... most of which I consider to be unwarranted - or at the least I am confused by considering the legacy that those controls have had over the course of the series ...
I feel the need to pose these question(s) :
Do people really believe that Capcom should scrap the tank controls and stop & shoot gameplay in favor of something more Gears of War or Uncharted like?
Would a Resident Evil game STILL be a "Resident Evil game" if the control scheme and play style was completely supplanted?
In my opinion, the controls are a part of the legacy/trademark of the series, and I wouldn't want to see them go away.
Of course, this isn't to say that a game series can't survive or flourish in that dramatic a style change (see Mario, Zelda, Metroid).
OR on the other hand, a game series can falter repeatedly or fail to retain the respect of the series audience when trying to make core changes to a series trademark (see any 3D Castlevania game).
Despite all of the frustration/criticism that RE5 is suffering at the moment (I think that some of it has to do with an influx of XBOX users that have never had an opportunity to play the series/be reminded of its dated control scheme in recent years) I feel that there is little to no reason for Capcom to look back historically on the critical praise and overall sales that the series have garnered and see with any type of critical eye that there is/was a NEED to re-vamp the control scheme.
People love the series. People buy the series on lots of platforms. People don't generally bitch about the control scheme (at least not as much as I've seen until this past demo) because it's the control scheme that the series that has had since day one.
If RE4 was any type of failure (and it was anything BUT any type of failure) I could see these complaints to be more realistic, or at least more worthy of prompting Capcom to re-visit the controls with a more critical eye.
And to their credit they DID add some options (just not the much whined-about "move and shoot").
But I digress ...
Do you think the series should have completely revised controls to play more like Gears or Uncharted?
Do you think that would be an affront to the legacy of the series?
Thoughts please.
Well I've played the demo a bit more and I was able to get the hang of the controls after my second go at it, so now things don't seem as rough as they were the first time around. I played Co-Op mode with a buddy and it's a dream, the first level doesn't do much with it, but the second level (which I can't seem to beat on single player) really shows how well it works and helps the game shine.
Have people who are having major troubles with the control scheme not played through RE4 or any other significant RE release in the past 10 years, or are we just spoiled by similar games with super fluid/ergonomic control schemes like Uncharted Drake's Fortune, Gears of War 2, etc.??
I personally was spoiled with Dead Space, which is what helped give me my survival horror fix, but not played a Resident Evil since RE4 also helped me loose a feel for the usual control scheme. I still don't see why Capcom hasn't updated the controls a bit, standing still while trying to shoot a guy wearing a potato sack as he's flinging a chainsaw at you just seems a little silly now.
Daltone
02-05-2009, 11:05 AM
This brings up a question that plagues the series and its over-all success.
Even with the dynamic shift in camera work, Resident Evil 4 STILL at it's core controls like any other RE game.
That is, it controls with "RE Tank" controls and "stop & shoot" gameplay.
If RE4 was any type of failure (and it was anything BUT any type of failure) I could see these complaints to be more realistic, or at least more worthy of prompting Capcom to re-visit the controls with a more critical eye.
And to their credit they DID add some options (just not the much whined-about "move and shoot").
But I digress ...
Do you think the series should have completely revised controls to play more like Gears or Uncharted?
Do you think that would be an affront to the legacy of the series?
Thoughts please.
I have to say that I've been on my soapbox about RE4's controls for some time, and this half arsed attempt at adding something new only serves to show how unwilling Capcom are to go and do a total overhaul.
I understand the reasons behind not changing what isn't broken - Resident Evil still sells by the bucketload. To me RE4 was nothing but a glorified version of duck hunt with some really pretty graphics and a plot borrowed from the 1980s (are you a bad enough dude to rescue the President's daughter?), but people loved it and that's ok.
In my eyes, and my opinion doesn't exactly seem to be the commonly held one, the Resident Evil series is starting to look like it's going to go the same way as the Tomb Raider franchise. Ultimately, I would rather see the series take a dive into uncharted waters and see what comes out. Yes, Castlevannia's 3D manifestations were utter crap, but then you look at something like Prince of Persia which took the 3D platformer and did something new and brilliant with it. The previous premier 3D platformer of the the time - Tomb Raider, suddenly looks really old and clunky and is left trying to emulate what Prince of Persia did so brilliantly. When you come to it, the Prince was doing exactly what we wanted Lara to be able to do all those years ago.
You can be Resident Evil without sticking to that control scheme. I like the setting for RE5, I really do. I prefer it to the village from RE4 and the island of bland from Veronica. However, if playing the damn thing is more of a chore then a delight, if the lacking control schemes diminish the game as a whole why not just go for it and do something completely different?
The obvious answer is because people liked RE4, they didn't hate the controls there as much as I did, and so there is no need for something completely different, and an overhaul of the game mechanics would unbalance the game as it is designed now.
EDIT: Playing a 2009 game should not be comparable to this monstrosity - http://www.youtube.com/watch?v=Vvxo_w4Wggc&feature=related
Frankie_Says_Relax
02-05-2009, 01:40 PM
I neglected to reference "Dead Space" which seems to be a great benchmark in terms of Survival Horror game fans' opinion of how a modern entry in the genre should play control-wise.
I'm curious as to whether or not the game has made an impact in the Japanese market or sold enough for Capcom to take a look at it as a possible "direction" for future entries in the series.
In the event that Capcom ever did decide to fully revise the series I'd be willing to take a look...but there's something about the classic style of gameplay that the series retains that I really enjoy, antiquaterd or not.
BHvrd
02-05-2009, 04:36 PM
Played the demo with some DUMB ASS person.
They stood there and kept getting pummled by zombies and when the guy with the big axe came, he nailed her, lol, I was like.....FUCK.
I must have used a stim on her heart about 5 times, that's how bad my partner sucked, but regardless that experience was really fun, showed me that you CAN keep a player alive even if they are being extremely beaten! Cause instead of just health you can slap stims in their chest to keep them going, which is really cool and seems unlimited.
Everything aside, it's fun, yes I agree the zombies look kinda dumb and yes the controls are a bit of a pain, but yeah, it's fun! Day one buy for me (if I have the money, heh).
maxlords
02-05-2009, 05:08 PM
I'd say that their long-term adherence to the control scheme is just awful. There's no shame in revising a BAD control scheme. I love the concept of the RE games. I love the storylines. I find the games unplayable except for RE4 and that had a moderate learning curve to it. 4 is the ONLY RE I've ever finished....the rest I just read the novelizations. Seriously. They're utter dreck for controls. Bleah. Why is that necessary? Oh wait...it isn't. You can have a scary ass game with better contols (i.e. Silent Hill series for example).
I think that people would still buy it cause it's RE. Most people hate the RE controls but love the stories, as hokey as they are, as the game version of B movies. I don't see how that would ruin the legacy. I think it should be fluid and responsive. Why is clunky unrelenting control allowed for this series after all these years anyway? ANY other series, people would be bitching to hell and back and boycotting the game.
Imagine if Street Fighter IV had clunky controls. Well...it's Street Fighter, but it's clunky...we don't care cause it's Street Fighter though. Or Mega Man......Oh...Mega Man 10 has clunky tank controls...and you can't fire and run at the same time...but who cares, cause it's pretty.
Riiiiiiiight. But it's acceptable for RE? No thanks. I'd rather play something I can actually control. It's not scary anymore at this point to not be able to escape the slow zombies because I can't run and shoot at the same time. It's not even a surprise. It doesn't raise the tension level because they've done it in EVERY game. It's just irritating.
The 1 2 P
02-05-2009, 06:35 PM
Have people who are having major troubles with the control scheme not played through RE4 or any other significant RE release in the past 10 years??
Unfortunately the only Resident Evil game I've played to completion was Survivor on the PS1. I have about 8 other RE games(including two copies of RE4 which I've still yet to play) but I only played most in demo form. I've even gotten use to the Silent Hill controls(which mimic those of RE) but I haven't played that in awhile either. I'm going to play the demo about 3 times by myself tonight and then I'll start partnering up again. This game is too good to pass up from not being able to adapt to the control scheme.
Daltone
02-05-2009, 09:03 PM
In the event that Capcom ever did decide to fully revise the series I'd be willing to take a look...but there's something about the classic style of gameplay that the series retains that I really enjoy, antiquaterd or not.
I'm all for the classic style of the series in a classic setting. I own every 'real' RE that's been released (I did play through the first Gun Survivor but I nearly fell asleep), sometimes on multiple platforms, and have played through them all. Going back through the first two (even on the DS!) is akin to slipping in to a pair of old, comfortable shoes because you know exactly what you're getting, setbacks and all. The thing is that by the time you get to Nemesis things are starting to get a bit stale. Sometimes you've just got to push the boat out.
kainemaxwell
02-06-2009, 12:37 AM
I liked the control scheme for Re4 over the previous games, which is what finally got me to buy and enjoy 4.
Anone see this yet:
http://kotaku.com/5145249/zombies-invading-best-buy-for-resident-evil-5-launch
Half Japanese
02-06-2009, 01:24 AM
I loved RE4, though it's been a bit too long since my run through it to be able to capably contrast the control scheme between that and RE5. The most important aspect to me is that it looks to be a solid co-op experience, and while trends are changing for the better in that regard, good co-op games are still few and far between.
I got the hang of the controls pretty quickly, but I'll agree with the sentiment that there's no shame in overhauling something that has been severely outclassed by its peers. Games like Uncharted and loads of other third-person action games have such excellent controls that it makes RE5 look ancient in comparison. I used to play Unreal Tournament on the Dreamcast pad with "southpaw" controls (buttons to move and strafe, stick to look around), but now that dual analogs has become the norm, I would never return unless the game was good enough to warrant it and didn't allow me to choose more fitting and modern controls.
mnkysuit
02-06-2009, 01:31 AM
After playing through the demo a few times I got used to the controls. Something tells me the demo just couldn't do the whole game justice.
My one gripe that I still can't get past is the amount of exploding barrels, bullets, and grenades it takes to kill the chainsaw (zombie?). It's kind of outrageous.
kaedesdisciple
02-06-2009, 09:13 AM
I'd say that their long-term adherence to the control scheme is just awful. There's no shame in revising a BAD control scheme. I love the concept of the RE games. I love the storylines. I find the games unplayable except for RE4 and that had a moderate learning curve to it. 4 is the ONLY RE I've ever finished....the rest I just read the novelizations. Seriously. They're utter dreck for controls. Bleah. Why is that necessary? Oh wait...it isn't. You can have a scary ass game with better contols (i.e. Silent Hill series for example).
I think that people would still buy it cause it's RE. Most people hate the RE controls but love the stories, as hokey as they are, as the game version of B movies. I don't see how that would ruin the legacy. I think it should be fluid and responsive. Why is clunky unrelenting control allowed for this series after all these years anyway? ANY other series, people would be bitching to hell and back and boycotting the game.
Imagine if Street Fighter IV had clunky controls. Well...it's Street Fighter, but it's clunky...we don't care cause it's Street Fighter though. Or Mega Man......Oh...Mega Man 10 has clunky tank controls...and you can't fire and run at the same time...but who cares, cause it's pretty.
Riiiiiiiight. But it's acceptable for RE? No thanks. I'd rather play something I can actually control. It's not scary anymore at this point to not be able to escape the slow zombies because I can't run and shoot at the same time. It's not even a surprise. It doesn't raise the tension level because they've done it in EVERY game. It's just irritating.
Castlevania, anyone? You find me a game that has a more clunky, unrelenting control scheme than the original Castlevania games. Yet, who complains about it? No one, because the games are almost universally considered great. You have to get used to the control scheme in order to play the game with any amount of skill. Does the same not hold true for RE, or do we have to hold Castlevania in higher regard simply because it was made 20+ years ago? If another 2D, whip-brandishing Castlevania game were put out with a harsh, stiff control scheme, it would be lauded as a great, high skill-based entry into the Castlevania series.
Castlevania's classic control scheme is considered part of the game, as RE's classic-inspired control scheme is considered similarly. Changing the control scheme would mean changing how the entire game is laid out and played, from weapon choice and placement to ammunition and other item placements even to comply with a run and shoot concept. At this point, is it still a survival horror game, or is it nothing more than Gears of War with zombies? The classic-inspired control scheme forces you to be careful with every step (jump), every shot (whip-lash) and every item (sub weapon) usage, because your life is always on the line.
I would look forward to another such Castlevania game and I am looking forward to this next entry in the RE series. I know what they both are and what they aren't.
Daltone
02-06-2009, 10:22 AM
I would look forward to another such Castlevania game and I am looking forward to this next entry in the RE series. I know what they both are and what they aren't.
So what you're saying is that you'd rather be having awkward virgin sex over and over again simply because to you that's what sex is? Don't get me wrong, it's not bad, but it could be so much better.
kaedesdisciple
02-06-2009, 11:00 AM
So what you're saying is that you'd rather be having awkward virgin sex over and over again simply because to you that's what sex is? Don't get me wrong, it's not bad, but it could be so much better.
So what you're saying is you can dismiss (not address) my points with an extreme yet completely unrelated comparison that may draw some laughs but not actually say anything. Good job.
Daltone
02-06-2009, 11:06 AM
So what you're saying is you can dismiss (not address) my points with an extreme yet completely unrelated comparison that may draw some laughs but not actually say anything. Good job.
Surely my previous posts on the subject deal with the aforementioned points?
Kid Fenris
02-06-2009, 06:21 PM
Castlevania, anyone? You find me a game that has a more clunky, unrelenting control scheme than the original Castlevania games. Yet, who complains about it?
I do. Prior to Rondo of Blood, the controls in Castlevania games are sluggish and terrible, and the games are consequently dull. I find less fault with Resident Evil's control system, as the actual game design is more forgiving and doesn't kill the player quite as unfairly as Castelvania often does.
Kid Ice
02-06-2009, 11:42 PM
I played the PS3 demo for the first time tonight. I thought it....sucked. Not sucked like *sucked*, but sucked the way GTAIV sucked...that after a long wait and great anticipation, it's just more of the same.
Maybe it's just the demo, but man, I quit that sucker awfully quick. I played that crappy NHL demo longer.
maxlords
02-07-2009, 02:11 AM
I do. Prior to Rondo of Blood, the controls in Castlevania games are sluggish and terrible, and the games are consequently dull. I find less fault with Resident Evil's control system, as the actual game design is more forgiving and doesn't kill the player quite as unfairly as Castelvania often does.
Both Rondo and Castlevania IV have spot-on controls, as did SotN even though IMO it was a step in the wrong direction. So after 3 games that slowly got a little better each time, they IMPROVED THE CONTROLS! Bloodlines doesn't control badly either. So....that's not really the same as keeping essentially the same scheme for 6 games straight (including Code Veronica of course). Not to mention all the GBA and DS ones that control GREAT.
And if I saw another new Castlevania come out that controlled like one of the original 3....I'd be just as pissed.
Kid Fenris
02-07-2009, 02:57 AM
Both Rondo and Castlevania IV have spot-on controls.
Castlevania IV has a slow, awkwardly paced control system and, more importantly, level design that makes the control inadequate. That's the key here. Resident Evil may have lousy controls, but it doesn't have lots of bottomless pits or instantly fatal spikes.
So....that's not really the same as keeping essentially the same scheme for 6 games straight (including Code Veronica of course).
It would be the same, since there were about 5 or 6 Castlevanias (counting the GameBoy titles) with lousy control before the series bothered to improve it. Resident Evil has lasted longer with the same control design, but I maintain that it has less reason to improve now than Castlevania did in 1992.
Nesmaster
02-07-2009, 02:21 PM
I've played the demo a few times, and enjoy the first level a lot. But Potatosackboy in the second never seems to drop for me and I always end up with my head on the ground, thus ending the demo. Stupid bullet sponge he is. I WILL prevail one of these days, but it's a bit rediculous when I use both grenades and all of my ammo in conjuction with the barrels around and he's still kicking. Maybe I need more headshots... :S
The 1 2 P
02-07-2009, 08:12 PM
I've played the demo a few times, and enjoy the first level a lot. But Potatosackboy in the second never seems to drop for me and I always end up with my head on the ground, thus ending the demo.
I haven't beat his dumb ass yet either. I need to practice more. I WILL master these controls.....someday, I think.
I've played the demo a few times, and enjoy the first level a lot. But Potatosackboy in the second never seems to drop for me and I always end up with my head on the ground, thus ending the demo. Stupid bullet sponge he is. I WILL prevail one of these days, but it's a bit rediculous when I use both grenades and all of my ammo in conjuction with the barrels around and he's still kicking. Maybe I need more headshots... :S
Head shots are definitely the key. Two head shots or so and he'll be stunned, leaving him open to a melee attack. Rinse and repeat, he won't last long (especially if you use the rifle).
heybtbm
02-07-2009, 09:24 PM
I just took down the skinny chainsaw guy after quite a few tries. After I used all the barrels, I just concentrated on that electrical "motor" thing at the edge of the alley. It electrocutes enemies in the immediate area and seems to turn on each time you shoot it.
Also: RE4 controls are definitely the way to go. You just have to train your right thumb to stay away from the right stick.
kupomogli
02-07-2009, 10:37 PM
I'm just curious about why there are people here bashing the earlier Castlevania games with some false bs about how the controls are so greatly enhance on later games.
We have Kid Fenris who praises Rondo of Blood's control but says everything prior sucks in comparison. Did you start playing someones save data who had Maria unlocked and you've never played as Richter? Richter controls almost the exact same way as Simon, Trevor, and Christopher. However the only difference is that Richter, just like Eric and John can change direction and attack while in mid air. So if you use Richter and jump forward, then you're going to go forward and you can't change your movement in mid air. It just shows how blind you are to the series as the control for Rondo of Blood is pretty much the exact same as it is for Bloodlines aside for the fact that Bloodlines uses aspects that were originally used in SCV4(multi directional attacking)
Also. It's called having some skill. When jumping forward in a Castlevania game, part of the skill is knowing how far the character jumps forward when jumping. The original Castlevania controls are realistic, not clunky. How about you guys go jump forward and then magically position yourself to land somewhere behind where your jump was originally intended.
Here's a video if any of you are interested in watching. It's Dracula X Chronicles, but it shows that "knowing how your character controls" makes all the difference over having perfect control(DXC is RoB btw.)
http://www.youtube.com/watch?v=Ey84svvU6_0
Now. As for Resident Evil 5. I can honestly say that I disliked RE4 in comparison to the other RE titles. It's not because I disliked the controls, because if you ask me, they were fine. The reason I disliked RE4 was the fact that it didn't play at all like a Resident Evil title.
Resident Evil 4 changed the series to nothing more than aim and shoot, aim and shoot. If I wanted to do that then I would go play an FPS game as they seem that was where they went towards just with the same controls as your average RE game. In RE4 there was no having to save bullets and hope you wouldn't run out like in the usual RE games as their was a very high over abundance in ammo. Infact, about halfway into the game RE4 seemed to take pride in locking you in a specific room and then forcing you to kill the hordes and hordes of enemies until the doors finally unlocked. That's how abundant ammo supply is.
Now RE5 has the exact same gameplay. However on RE5, I didn't play it in single player. I've only played RE5 so far in split screen multiplayer as I've yet to download it on my PS3. I do like RE5 more than 4 though. It's not because I like the gameplay better, because it's the same. I just like RE5 much more solely because the multiplayer is so fun. For some reason, that type of gameplay just seems so much better when you're with someone else. Actually. Almost any game would be better if you're playing it with someone else.
I don't think the controls in RE4 and RE5 are bad at all though. It's the style that was chosen. Think of if you had the same type of control as your average FPS and enemies were kept with the exact same handicap as they do on RE4? The game would be boring, would it not?
poloplayr
02-08-2009, 01:17 PM
Just tried out the PS3 demo.... hmm.... is this what I have been waiting for.... I cannot remember the last time I was this underwhelmed by a game.... *sigh*
It just ....isn't fun.
Kid Fenris
02-08-2009, 06:00 PM
I'm just curious about why there are people here bashing the earlier Castlevania games with some false bs about how the controls are so greatly enhance on later games.
We have Kid Fenris who praises Rondo of Blood's control but says everything prior sucks in comparison. Did you start playing someones save data who had Maria unlocked and you've never played as Richter? Richter controls almost the exact same way as Simon, Trevor, and Christopher. However the only difference is that Richter, just like Eric and John can change direction and attack while in mid air.
So the only difference is that the controls are better in Rondo of Blood than in previous Castlevania games? That's pretty much what I said. Rondo also has better level design and, of course, Maria.
Also. It's called having some skill. When jumping forward in a Castlevania game, part of the skill is knowing how far the character jumps forward when jumping. The original Castlevania controls are realistic, not clunky. How about you guys go jump forward and then magically position yourself to land somewhere behind where your jump was originally intended.
Yes, the games aren't poorly made, they're realistic! That's why they let you throw huge magical cross boomerangs and fight giant bats and floating medusa heads...just like in real life!
Sotenga
02-08-2009, 07:30 PM
I've played the demo a few times, and enjoy the first level a lot. But Potatosackboy in the second never seems to drop for me and I always end up with my head on the ground, thus ending the demo. Stupid bullet sponge he is. I WILL prevail one of these days, but it's a bit rediculous when I use both grenades and all of my ammo in conjuction with the barrels around and he's still kicking. Maybe I need more headshots... :S
You're not the only one who's had trouble either. When I finally did beat that bastard, I somehow had five grenades (one of them incendiary), and I just threw all of them at the bastard. I think I mixed in a few headshots, but he went down after the last grenade I had. For frag grenades, the best results occur when you toss them a few feet in front of him. I believe the fire grenades explode directly, though I don't remember.
But yeah, the chainsaw guy is really obnoxious. I think he ended my game at least five times by killing either Chris or Sheva. Whoever had the bright idea of giving you a rifle but not a shotgun for that part of the demo is a dingus. >(
I did beat the first scenario my first shot around, though. I couldn't kill the Executioner, and he nearly sliced the heroes down, so I just became incredibly evasive and kept running from everything until the scene ended.
Overall, I like what I see! I haven't played RE4 in a really long time, but this is similar yet different to its predecessor. I intend to get this one soon, though as I'm not a giant RE fan, it probably won't be an immediate priority. However, it will be a part of my collection, likely sometime after I beat the Wii Edition of RE4 (which I've yet to do).
kupomogli
02-08-2009, 07:33 PM
Yes, the games aren't poorly made, they're realistic! That's why they let you throw huge magical cross boomerangs and fight giant bats and floating medusa heads...just like in real life!
You forgot how the characters can also jump their own height.
So the only difference is that the controls are better in Rondo of Blood than in previous Castlevania games? That's pretty much what I said. Rondo also has better level design and, of course, Maria.
Yes Rondo has "slightly better control." Being able to turn while you jump or move forward only if you jump straight in the air. If you jump forward while moving, you're going to end up where you're going to end. No changing where you'll land like in SotN and onward unless playing as Maria. You also forgot how Rondo has the exact same control as Bloodlines except with Bloodlines you can attack in multiple directions, John can latch his whip onto ceilings, and Eric can do a high jump. So Bloodlines is the one that has better controls if you ask me. Maria doesn't count because she's easy mode.
Rondo having better level design isn't the reason as well. Maybe it's because Rondo is immensely easier than every other CV game aside from SCV4 that you like it(and mid game SCV4 it isn't even as difficult actually?)
Kid Fenris
02-09-2009, 12:38 AM
You also forgot how Rondo has the exact same control as Bloodlines except with Bloodlines you can attack in multiple directions, John can latch his whip onto ceilings, and Eric can do a high jump. So Bloodlines is the one that has better controls if you ask me. Maria doesn't count because she's easy mode.
Bloodlines came out after Rondo, so that doesn't really disrupt my view of the Castlevania series sucking until Rondo arrived.
Rondo having better level design isn't the reason as well. Maybe it's because Rondo is immensely easier than every other CV game aside from SCV4 that you like it(and mid game SCV4 it isn't even as difficult actually?)
I like Rondo because it's a well-made game and because it doesn't revolve around boring levels and controls too stiff to adequately navigate those levels.
heybtbm
02-09-2009, 09:52 AM
Wasn't this thread about Resident Evil 5 at some point?
kaedesdisciple
02-09-2009, 10:13 AM
Wasn't this thread about Resident Evil 5 at some point?
Yea, sorry, I think it was my comparison between the unforgiving control schemes of RE and Castlevania that threw us WAY off track. My bad.
kupomogli
02-09-2009, 03:28 PM
Bloodlines came out after Rondo, so that doesn't really disrupt my view of the Castlevania series sucking until Rondo arrived.
I was actually thinking of the Dracula X release date.
I like Rondo because it's a well-made game and because it doesn't revolve around boring levels and controls too stiff to adequately navigate those levels.
And again. Even though you can turn direction in midair, you can't move while midair so just like the original CV, any jump you make in a direction will put you in the exact same place as any other jump from similar elevation.
The 1 2 P
02-16-2009, 12:36 AM
I just watched one of the free IGN videos on the 360's marketplace about beating the two bosses(chainsaw dude and ax man) from the demo. Good Paul, you have to damn near hit them with everything in the map before they die. Three to five explosive barrels, grenades, an electrifying generator, tons of weapon ammo and the kitchen sink. No wonder I haven't beat them yet. Of course they probably wouldn't seem so tough if I had already mastered the controls.
carlcarlson
02-16-2009, 09:54 AM
I just watched one of the free IGN videos on the 360's marketplace about beating the two bosses(chainsaw dude and ax man) from the demo. Good Paul, you have to damn near hit them with everything in the map before they die. Three to five explosive barrels, grenades, an electrifying generator, tons of weapon ammo and the kitchen sick. No wonder I haven't beat them yet. Of course they probably wouldn't seem so tough if I had already mastered the controls.
I liked the demo but to me that is really dumb. I don't care if these are some sort of mutant zombie monsters or whatever, five headshots should drop the bastards. At the very least they should become sluggish and start to flail about after a bit. It just seems sloppy and lazy as it is.
Nesmaster
02-16-2009, 01:11 PM
I just watched one of the free IGN videos on the 360's marketplace about beating the two bosses(chainsaw dude and ax man) from the demo. Good Paul, you have to damn near hit them with everything in the map before they die. Three to five explosive barrels, grenades, an electrifying generator, tons of weapon ammo and the kitchen sick. No wonder I haven't beat them yet. Of course they probably wouldn't seem so tough if I had already mastered the controls.
Sheesh, and I thought the RE4 chainsaw maniacs were bad at the time... LOL
I did manage to kill him though, thanks to the generator tip from heybtbm.
heybtbm
02-16-2009, 04:19 PM
Is there any word on "challenge" modes similar to the Mercenaries stages from RE4? I think I spent almost as much time perfecting those levels than I did playing through the game multiple times (approaching 20 as of last October). I used to study speed runs in order to maximize my point levels. Man, those 5 levels were fun.
Early on I was convinced RE5 would have a multiplayer component similar to those Mercenaries levels. Multiplayer doesn't appear to be the case, but it would still be awesome to have online rankings for similar type challenge modes.
Arcade_Ness
02-17-2009, 01:01 AM
I was bit underwhelmed when I played the demo. I did enjoy uppercutting and falcon punching infected. I also had trouble with bagman, until I used all my grenades, all the exploding barrels, and most of my pistol ammo to bring him down. I knew you could use the generator on that pole, but I was too busy running around like a school girl from bagman.
What I'm really looking forward to is finally facing off with Wesker, figuring out what's happening with Umbrella and Tri-Cel, who that girl in that tank of water was, and who is lurking around in that black cloak and bird mask.
jedimind7
02-17-2009, 08:05 AM
I didnt even know about the electric generator thing until I saw the IGN videos:( Might be the reason I was only able to kill the boss one time.
maxlords
02-17-2009, 08:57 AM
I suspect the demo bosses are harder than the in-game ones....
heybtbm
02-17-2009, 09:30 AM
I finished the first demo sequence last night by just running around until the helicopter arrived. This was new to me, since I had previously died every time trying to kill the big ax guy. This "flight instead of fight" strategy fits right in to the standard RE formula. At least on the first playthrough when ammo is precious, it's best to run.
The 1 2 P
02-17-2009, 06:46 PM
I didnt even know about the electric generator thing until I saw the IGN videos
Neither did I. The only thing I did know is that the two bosses kept beating my ass despite all the headshots I unloaded on them.
I suspect the demo bosses are harder than the in-game ones....
I sure hope so:frustrated:
sebastiankirchoff
03-12-2009, 11:57 PM
Sadly, I haven't played the demo, but I may buy the game tommorow at TRU and get a free 20 dollar gift card. The past week I have been playing the Resident Evil games again, and I finished RE4 twice and RE3, RE2 and Code Veronica once. I am a huge fan of the series, and started playing the games when I was six back in 1999.
Just came back from getting the game at GS, they were also having a Buy 2 get 1 free on used games, so I ended up getting a few games as I waited for Midnight to arrive. Well the CE is one of the better CE's I've seen, it comes with enough stuff to warrant the price. I especially like the metal case, most CE's come packaged with the standard case, so it's nice to see Capcom not follow suit. I also grabbed the CE strategy guide, it's nothing special, but it was marked down (a special for the release I guess), so I figured what the hell.
Just got the special edition from Gamestop at midnight, along with my free "limited edition laser cell." Will play the game in a few minutes after I eat something.
sebastiankirchoff
03-13-2009, 01:39 AM
I just played the demo. I only beat the first level with the axe guy, but didn't bother finishing the chainsaw guy level. So far, it looks like a great game, but the inventory system was a dissapointment. Hopefully the merchant shows up in this game, and hopefully the storyline is good too.
I just played the demo. I only beat the first level with the axe guy, but didn't bother finishing the chainsaw guy level. So far, it looks like a great game, but the inventory system was a dissapointment. Hopefully the merchant shows up in this game, and hopefully the storyline is good too.
RE4 is a tough act to follow, especially since I heavily favor Leon S. Kennedy to Chris Redfield. We'll see though.
Played the game for a little bit and despite a very disappointing plot detail regarding a character, I am very satisfied with the game so far. It feels like the controls were fixed a bit, because they don't feel as tight as they did in the demo. Not sure if this had to do with the update (which I think was for online mode for mercenaries), but maybe that had a part in it.
Lady Jaye
03-13-2009, 07:30 AM
I'm getting it today with the red Xbox 360 bundle. I'm afraid that this day of work won't pass fast... :P
Oobgarm
03-13-2009, 07:34 AM
I'm getting it today with the red Xbox 360 bundle. I'm afraid that this day of work won't pass fast... :P
In the same boat. :\
gepeto
03-13-2009, 07:49 AM
I preordered from capcom online in jan. They send me an email 2:30am today saying that the item is back ordered. I have never seen a manufacture site have such crappy shipping usually you get the game the day before or shortly after. SF4 I had to wait almost 2 weeks. I ordered both together. I tried to cancel that order they had a line that says you can only cancel the day of order. If it comes I am sending it back. Totally disgusted.
I am tempted to get the limited console.
Deadman
03-13-2009, 09:15 AM
I wonder if TRU is getting some LE's as well as regular editions, and if they also qualify for the $20 off? I'm tempted to grab it but at the same time Iknow it will be discounted at Target to $9.98 really soon...
Deadman
03-13-2009, 12:15 PM
So I hit a couple of stores to catch any "deals" that are going on for RE5. Target - nothing. Walmart - nothing. Gamestop has the trade-in deal to get the game for $20. Toys R Us has the $20 giftcard deal. I decide to go with TRU but the computer won't give me the $20 card since I bought their ONE copy RE5 Collectors Edition instead of the regular edition. The manager comes over and "forces" the computer to give me one but says he's not sure if I was supposed to get one or not with the CE. This is a HUGE brand new TRU and they only received one each of the PS3 and 360 CE's, so if you're wanting one from TRU, get there QUICK!
heybtbm
03-13-2009, 01:20 PM
So I hit a couple of stores to catch any "deals" that are going on for RE5. Target - nothing. Walmart - nothing. Gamestop has the trade-in deal to get the game for $20. Toys R Us has the $20 giftcard deal. I decide to go with TRU but the computer won't give me the $20 card since I bought their ONE copy RE5 Collectors Edition instead of the regular edition. The manager comes over and "forces" the computer to give me one but says he's not sure if I was supposed to get one or not with the CE. This is a HUGE brand new TRU and they only received one each of the PS3 and 360 CE's, so if you're wanting one from TRU, get there QUICK!
My favorite part of the TRU $20 gift card thing is the gift card doesn't "activate" until 4 hours after the initial transaction. The employee explained that this helps ensure a 2nd visit to the store. LAME. Still...$20 is $20.
Speed Racer
03-13-2009, 01:58 PM
My favorite part of the TRU $20 gift card thing is the gift card doesn't "activate" until 4 hours after the initial transaction. The employee explained that this helps ensure a 2nd visit to the store. LAME. Still...$20 is $20.
I'm not sure that's correct. I was able to use mine right after purchasing the game.
heybtbm
03-13-2009, 02:09 PM
I'm not sure that's correct. I was able to use mine right after purchasing the game.
No shit? The employee went out of his way to tell me the card wouldn't work for 4 hours. Hmm.
Speed Racer
03-13-2009, 02:20 PM
No shit? The employee went out of his way to tell me the card wouldn't work for 4 hours. Hmm.
Yeah, it worked like a charm. What happened was I bought one of the RE limited edition consoles and an extra copy of the game. Not only did I get the $20.00 gift card for buying the game, I also got the $50.00 gift card for buying the console along with it. Right after they checked me out I was able to use the $70.00 gift card on another purchase.
Deadman
03-13-2009, 02:25 PM
Mine told me 6 hours to activate. Guess I should have tried it. I'm thinking of going back this weekend for MadWorld anyway, so no biggie.
Dastardly Dylan
03-13-2009, 04:24 PM
I got it at the Midnight Launch last night over at my local GameStop.
I got the Special/Collector edition and it is worth the money. Buy the game now. I'm on Chapter 2-1.
sebastiankirchoff
03-13-2009, 10:40 PM
Just bought a regular copy at TRU for 60 bucks and got the 20 dollar gift card. The employee there said I had to wait 6 hours in order to use the gift card, which kind of sucked, but I gave it to my dad since he drove me there which ate up about an hour.
I am on chaper 1-2, and I am fighting the leech monster thing. So far the Pro mode is harder than RE4's Pro mode, but I am enjoying every second of it. Definately worth 60 (40 with gift card I guess) bucks.
Eternal Tune
03-13-2009, 11:33 PM
I picked up mine after work. Got the LE Elite bundle and then the Collector's Edition. I personally think the CE sucks. The metal tin the game comes in is cool, but the Chris figure is so tiny he puts the Altair one to shame. Plugged up the new system. Left the collector's edition alone and just played with the pack in game. iamchris and I played for about four hours. Whew.
Co-op is fun, but the story is lacking. I always enjoyed the RE storylines....this one seems to focus more of the co-op aspect. I hope this series doesn't go this route. It's rarely "scary" anymore. Nothing has made me jump...except how shitty my partner is. I've been playing through as Chris....man I love his beefy arms.
DKTheArcadeRat
03-14-2009, 12:36 AM
Played for a few hours so far, 315/1000 so far. Achievements seem like they are rather easy for the most part. Game is fun as hell though.
G-Boobie
03-14-2009, 06:12 AM
I'm at the beginning of act 5. So far, it's pretty good.
The game rung up as fifty bucks at TRU when I picked it up, and the cashier didn't seem to care when I pointed out that it should be sixty. I got the gift card too, so I ended up paying thirty bucks for it. Not a bad deal.
maxlords
03-14-2009, 01:40 PM
I'm at the end of Act 3 now. It's....not bad. I hated it at first...then I SLOWLY got the hang of the controls with Type A. That's the only one I was able to use easily. I still don't like the angle the camera sits at though. Sucks. Controls are feh at best though. And I hate the partner stuff...she's essentially a pack mule for me.
Story.....nothing interesting yet. It's just attack this attack that. Yawn. It's like RE4...but not as good. Plus...why is Chris SO BURLY?? Yeek.
Anyway, should have it beat by tomorrow. I'm just not loving this one.
BHvrd
03-14-2009, 04:36 PM
Loving every freaking minute of it!
The pacing, item management and story have all been thought out with extreme care by Capcom and imo they have reached that magical cinematic/gaming experience that the series has always needed.
Imo, this game is everything Resident Evil 4 was, but much more refined and focused. Early contender for GOTY imho.
Dastardly Dylan
03-14-2009, 05:10 PM
I beat it last night with a friend of mine over at one of the many gamer communities I visit, and I must say it was an awesome time. I will be playing through this again though (Like I always have for Resident Evil games)
And believe what they say- the game is short. We beat it in under 7 hours.
Deadman
03-14-2009, 06:31 PM
I'm playing through solo right now and I'm averaging about 25 minutes per chapter (1.1, 1.2, etc.) I was told by a friend, and heard on X-Play, that two player goes by quicker just due to the fact that your partner isn't a lumbering AI that doesn't really help you out.
Also when going through levels, I like to go down every corridor, break open every crate, slash every pile of grapefruits, and read every clipboard, so my times may be a bit slower than others.
Ed Oscuro
03-14-2009, 07:09 PM
Plus...why is Chris SO BURLY?? Yeek.
So he doesn't get winded or cut in half easily? Just a thought. Is he so big he's blocking the screen or something? :D
drewbrim
03-14-2009, 07:57 PM
I picked this up yesterday as well and played about 4 hours. 2 with a friend and 2 solo and let me say that playing with someone else is infinitely more fun than alone. The "help" actions become more meaningful making you feel like "shit, I'm on my way buddy" as opposed to "jesus, you're dying again". Plus you can never underestimate the fun of telling your buddy he's garbage and slowing you down lol.
Plus I agree with maxlords "pack mule" description of Sheeva when you're playing alone. And you have to be careful what you give her as she burns through ammo like there's plenty of it around. Her accuracy seems okay just the placement of her shots. I can't even count how many times she'll use like 7 handgun bullets (all aimed at the legs/arms) to kill a random dude.
And believe what they say- the game is short. We beat it in under 7 hours.
That's about the standard length of any survival horror game, so beating the game within 8 hours sounds completely normal to me. Re-playability is the key factor with this type of game and the unlockables (which I hear are a plenty), leader boards and co-op modes really help make this game very re-playable. Hopefully they will release some neat DLC for the game, I could easily see Capcom releasing an expansion to the game and giving their current track record it'll be well worth the purchase.
walrusmonger
03-14-2009, 09:52 PM
I started palying this today at 1pm and finished at around 9pm, it was fantastic- I played online on normal mode.
It doesn't feel like Resident Evil to me, but it sure is fun.
Story.....nothing interesting yet. It's just attack this attack that. Yawn. It's like RE4...but not as good. Plus...why is Chris SO BURLY?? Yeek.
No doubt about it, he's on some serious PED's. He has taken to juice. But Leon S. Kennedy would still kick his ass. :)
G-Boobie
03-15-2009, 03:59 AM
I just finished it. It's pretty great.... Until the final chapter, 6-3.
FUCK that level. Fuck it in Hell until it dies again. An hour or instant deaths, quick time events, and wasted ammo. Christ.
... So yeah. It's not as good as RE4, but well worth thirty bucks.
Sonicwolf
03-15-2009, 05:16 AM
I started palying this today at 1pm and finished at around 9pm, it was fantastic- I played online on normal mode.
It doesn't feel like Resident Evil to me, but it sure is fun.
Do you consider 8 hours of gameplay too short? I would.
walrusmonger
03-15-2009, 08:40 AM
Do you consider 8 hours of gameplay too short? I would.
8 hours is actually the perfect length for a game like this. It's a level based action game with some of the best co-op gameplay you will find in a current gen game. It reminds me much more of the classic beat 'em ups that two friends could sit down and play through on a weekend, than Resident Evil.
The teamwork that two players needs to do is minimal, a couple of assisted jumps, some splitting up- but the real teamwork is item management.
As a single player exp. I doubt it's better than RE4, that game was gold. But it is clearly not meant to be played by yourself, as indicated by the seamless online play. After you beat it, you unlock New Game +. Since this game doesn't take 50 hours to beat, it's the perfect game to replay if you jus want to chill at home for the day.
And RE1, which still remains my favorite in the series, can be beaten in much less time than 8 hours.
maxlords
03-15-2009, 09:24 AM
Hopefully they will release some neat DLC for the game, I could easily see Capcom releasing an expansion to the game and giving their current track record it'll be well worth the purchase.
Sadly, the DLC for RE5 was already complete before the game's release. In other words...it could have been added to the game but it's just a money grab instead.... *sigh*
@ Ed: Yeah...I do find Chris blocks the screen a bit...at least with the auto-cam on Type A controls.
heybtbm
03-15-2009, 10:22 AM
Do you consider 8 hours of gameplay too short? I would.
Too short? Every single Resident Evil game has been around 8 hours. The only exception is RE4, and after you play through it a few times, 8 hours is about right. This isn't a JRPG.
Besides, Resident Evil games have always been about multiple playthroughs. RE5 is no different.
Arcade_Ness
03-15-2009, 07:24 PM
I'm about five hours in, and enjoying my time in Africa. I do think at some point the game stops being a RE game and becomes almost like Tomb Raider/Uncharted. Which I kinda like in a way. I might even dare to say I'm enjoying it more than RE 4.
DKTheArcadeRat
03-15-2009, 08:30 PM
Just beat it, game is freaking awesome. Just got Infinite ammo for my M3 and am ready to go loot for more upgrades and cash, as well as points to get infinite ammo for other things.
Cobra Commander
03-15-2009, 11:21 PM
Am I the only one who is having problems with split screen co-op?
I played all weekend with a friend together on split screen with my gamer tag on his machine. When I came home tonight, I recovered my gamer tag on my machine so I can play a bit by myself. It didn't save anything.. Please tell me saves aren't tied to the HD and not gamer tags.
Do I have to play on my own Xbox the whole time to make any progress? Did I waste my time playing?
DKTheArcadeRat
03-15-2009, 11:25 PM
Am I the only one who is having problems with split screen co-op?
I played all weekend with a friend together on split screen with my gamer tag on his machine. When I came home tonight, I recovered my gamer tag on my machine so I can play a bit by myself. It didn't save anything.. Please tell me saves aren't tied to the HD and not gamer tags.
Do I have to play on my own Xbox the whole time to make any progress? Did I waste my time playing?
One would figure that since its saving to the harddrive, that since its not your HD it is saving to, then there should be no data on your HD for the game at all. Other than the achievement stuff unlocked on the other game.
Cobra Commander
03-15-2009, 11:31 PM
Yeah, but even GoW2 did that. I only played my own copy of the game twice. The rest of the time it was the same setup as this. All my weapons, and all my progress carried over to my Xbox when I recovered my gamer tag. I guess this just isn't Gears huh?
Other than this, I've enjoyed the game quite a bit, but I don't even want to play anymore. I already gone through the first 2 chapters twice. I can't handle doing it a third time in 2 days.
Just beat the game and found it to be rather satisfying, despite Sheva's AI being straight up retarded at the worst possible times. I'm looking forward to playing this game a few more times with some of my friends, at least then I can slap them in the head or shout threats over the bluetooth rather than looking crazy when yelling at a fictional character.
It's nice to see that they really did add co-op the Mercenaries, I'll have to play it a bit more after work tomorrow.
maxlords
03-16-2009, 04:14 AM
Beat the game tonight. Found it...so so. I'm getting rid of it right away though.
jedimind7
03-16-2009, 06:11 AM
Im on Chapter 6-2 now and have had an absolute blast playing. Obviously its better playing co op but single player isnt so bad. I've done like 50/50 and my only complaint on single player is that Sheva can waste a little to much ammo. I did find out if you buy one of those electric rods however, she'll equip that instead even if she has other weapons to use. The game is a bit on the short side but the replay value will be high...at least for me anyway. One thing though is that its not scary at all... like not even in the slightest. I even found Resident Evil 4 scary to some degree but RE 5 is like a great action game which is not a bad thing at all.
kaedesdisciple
03-16-2009, 09:07 AM
I agree that the level exploration and item hunting goes quicker with a live partner, especially in the same room. My friend and I split up the area and slash everything open, telling each other what ammo is around. We usually split up the handgun ammo, he gets the shotgun and machine gun ammo, I get the rifle and magnum ammo. It's a pretty good system so far.
My wife & his girlfriend find our interactions while playing the game hilarious. It's usually me giving him orders (this is his first RE game) and him listening, most of the time lol.
Kinda strange, though, that I want to continue the game but I would feel badly to play it without him.
My wife & his girlfriend...
Huh? :confused:
Ed Oscuro
03-17-2009, 02:01 AM
As in "his friend," a character introduced in the previous paragraph.
As in "his friend," a character introduced in the previous paragraph.
Ah OK, I misread it as though he was calling his wife a he by saying "my wife and HIS girlfriend." :)
Sothy
03-17-2009, 02:20 AM
I played a few levels, seems pretty good. Dont have the ability to play co op with my usual xbox parter because of recent asshattery on my part.
Anyone that doesnt have it my xbox name is "xsothyx" my hobbies include asshattery, depression induced flip outs and sending f off messages to peeps that didnt deserve it. /me hugs iamchris and kamino.
you can cheat with eggs btw.
Nesmaster
03-17-2009, 03:01 AM
Finished the game 3 times, going for Professional tomorrow.
Unlimited RPG + Unlimited S&W M500 maxed out = epic win combination.
This game can't hold a candle to the survival horror perfection that is RE4, but it's a great action shooter best served co-op.
Finished the game 3 times, going for Professional tomorrow.
Unlimited RPG + Unlimited S&W M500 maxed out = epic win combination.
This game can't hold a candle to the survival horror perfection that is RE4, but it's a great action shooter best served co-op.
I bless you, I would never be able to beat the same game (unless it's a 20 minute Super Mario-type easy game) two or three times in a week. I would lose my mind doing the same thing I just did. In fact I wouldn't have the patience to do it twice in a year. Never was able to see a movie twice in a week either, not even Star Wars. I give you credit.
Nesmaster
03-17-2009, 03:33 AM
I bless you, I would never be able to beat the same game (unless it's a 20 minute Super Mario-type easy game) two or three times in a week. I would lose my mind doing the same thing I just did. In fact I wouldn't have the patience to do it twice in a year. Never was able to see a movie twice in a week either, not even Star Wars. I give you credit.
It's very rare for me to play a game, and then replay it right after beating it. Counting the games I've wanted to do that in, I can think of only three other games: RE4, GTA IV and Earth Defense Force 2017.
After the initial playthrough, you can speedrun the game in under 3 hours anyways.
Movies... unless it's one of my favorites, I cannot rewatch no matter how hard I try.
It's very rare for me to play a game, and then replay it right after beating it. Counting the games I've wanted to do that in, I can think of only three other games: RE4, GTA IV and Earth Defense Force 2017.
After the initial playthrough, you can speedrun the game in under 3 hours anyways.
Movies... unless it's one of my favorites, I cannot rewatch no matter how hard I try.
I knew someone who beat Twilight Princess in like 50 hours, andd right after played it again.
I can watch the same movie many times, but not right away. Goonies I can watch a couple of times a year.
BTW, I agree with you that RE4 was by far the best of the bunch. I also am a far bigger Leon fan than Chris fan. In fact I don't care for Chris much at all.
G-Boobie
03-17-2009, 05:13 AM
BTW, I agree with you that RE4 was by far the best of the bunch. I also am a far bigger Leon fan than Chris fan. In fact I don't care for Chris much at all.
You know, I feel the same way and I hear it A LOT.
I wonder why that is. It's not like the dialog or plot of RE4 was significantly better than 5...
Nesmaster
03-17-2009, 01:14 PM
You know, I feel the same way and I hear it A LOT.
I wonder why that is. It's not like the dialog or plot of RE4 was significantly better than 5...
Maybe because the game played much better than the previous RE titles, control wise, or how it progressed you through the game without feeling like it was pushing you. The problem with 5 is that the genre has "better" (better in their refinements of the genre in my opinion) games like Gears of War and Uncharted. When 4 came out it was still pretty "fresh" in terms of third person shooter game design.
I can't QUITE put my finger on why I like RE4 a lot better, but it's just the case. Maybe nostalgia. :)
Lady Jaye
03-17-2009, 01:39 PM
I played a few levels, seems pretty good. Dont have the ability to play co op with my usual xbox parter because of recent asshattery on my part.
Anyone that doesnt have it my xbox name is "xsothyx" my hobbies include asshattery, depression induced flip outs and sending f off messages to peeps that didnt deserve it. /me hugs iamchris and kamino.
you can cheat with eggs btw.
Sothy, finally, it'll be a couple of weeks, more or less, before I can play RE5 coop with you. I bought a Gold card on Amazon (better deal) and it says 1-3 weeks for shipping (hopefully closer to 1 week than 3).
I'll let you know as soon as I get it. :)
kaedesdisciple
03-17-2009, 01:54 PM
As far as instantly replaying a game, RE4 is certainly there as I started doing speedruns right after I finished. Another recent instant replay was Ninja Gaiden II. Right after I finished Acolyte I jumped straight into Warrior. Wasn't crazy enough to go any higher than that, though.
I plan on going through RE5 at least once more after I finish it.
You know, I feel the same way and I hear it A LOT.
I wonder why that is. It's not like the dialog or plot of RE4 was significantly better than 5...
I think it's Leon. That B-3 Bomber jacket sparked a mini trend. I even bought one just because of the game. His swag-level was just way cool, something Chris does not have. All the steroids in the world won't make him Leon.
RE4 also had perfect controls with the Wii version. Now, I'm in not suggesting this should have come out on the Wii. No way, but if the Wii was a 1080p machine, I'd get that version (if it existed) without even blinking.
JunkTheMagicDragon
03-17-2009, 02:35 PM
Hiw swag-level was just way cool, something Christ does not have.
shhh. jesus is self-conscious about his poor swag-level.
j/k
shhh. jesus is self-conscious about his poor swag-level.
j/k
Opps! Edited the typo before I go to Hell!
Nesmaster
03-17-2009, 11:58 PM
Professional finished. 4 playthroughs, I think I'm done with the game for a while. :P
The 1 2 P
03-18-2009, 02:24 AM
It looks like the majority of people playing this have enjoyed it, though it appears to be more of an action game than a true survival horror game. I'd still say it's another bonafied hit for Capcom. Now if we could just get that Marvel Vs Capcom 3 fighting game....
dairugger
03-18-2009, 05:06 AM
My favorite part of the TRU $20 gift card thing is the gift card doesn't "activate" until 4 hours after the initial transaction. The employee explained that this helps ensure a 2nd visit to the store. LAME. Still...$20 is $20.
thats weird, i used my gift card not 2 minutes after getting it.
heybtbm
03-18-2009, 07:40 AM
thats weird, i used my gift card not 2 minutes after getting it.
YMMV. Some people have reported it taking as long as 6 hours, some people were able to use it right away. Not sure what the explanation is. I suspect TRU is using a new batch of gift cards. Stores that issued the new cards have a 4-6 hour activation time. Older TRU gift cards probably work right away. Who knows.
Either way, as soon as my wife noticed the Babies 'R Us logo on the gift card she grabbed it. I guess the $20 will be going to diapers rather than games. Oh well.
Half Japanese
03-18-2009, 10:08 AM
My TRU gift card said it had a 6 hour activation and was only good until the 31st, and it clearly states that it's a promotional gift card. I guess they're hoping that you either come back or forget about it and let it expire. Either way, it's by far the best deal there was on the game.
As for the game, I'm enjoying it very much. I'm in the middle of chapter 5 (my roommate and I have been waiting until we can both play thanks to work schedules, etc.) so far and have enjoyed almost every minute of it. The one thing I wish they would drop are the quick time events. As much praise as Shenmue had heaped on it when it first came out, and despite the fact that it wasn't the first to include them, I blame that game for the rise of quick time events in modern games. The QTE's aren't a deal-breaker, but they are annoying as hell when they do come along, particularly the ones that mean instant death.
I still think RE4 is a better single-player experience, but 5 is among the best cooperative games released in the past decade.
jedimind7
03-18-2009, 10:57 AM
Beat the game on normal. Doing a second play through on Veteran now. Like four chapters to go then I may do it on Professional. Nothing like blasting zombies with a Hydra with infinite ammo.
Nesmaster
03-18-2009, 12:47 PM
Nothing like blasting zombies with a Hydra with infinite ammo.
I disagree. Killing bosses with one rocket when you unlock the unlimited ammo RPG or dropping chainsaw majinis with one shot from the S&W M500 Magnum are equally as satisfying. :D
jedimind7
03-18-2009, 01:51 PM
I disagree. Killing bosses with one rocket when you unlock the unlimited ammo RPG or dropping chainsaw majinis with one shot from the S&W M500 Magnum are equally as satisfying. :D
Haha true on the infinte rocket launcher. Was playing with a guy yesterday that had that and he was blasting everything in sight. How do you get it? I heard by beating the game in under five hours.
Arcade_Ness
03-18-2009, 03:16 PM
I enjoyed the story even though the big reveal was blantly obvious. The boss battles were epic and some of the bosses were HUGE. I thought there were a few good scares, like when you see those egg sacs on top of the ceiling and thinking, "Man one of those reapers are going to pop out any second." Sure enough once the reaper appeared in my face I jumped out of my seat. Ok maybe not scary, more like suspenseful. Another good example is when you're walking along that hallway where all those rooms with lickers in them. Then when you get to the elevator they all come at you en masse.
I beat it two nights ago and I'll wait awhile before I tackle it again.
Nesmaster
03-18-2009, 04:47 PM
Haha true on the infinte rocket launcher. Was playing with a guy yesterday that had that and he was blasting everything in sight. How do you get it? I heard by beating the game in under five hours.
That's correct. I finished easy with all S ranks in 2:45. :)
heybtbm
03-18-2009, 07:29 PM
That's correct. I finished easy with all S ranks in 2:45. :)
2:45? Really? Wow. I may have to try "easy" next time.
sebastiankirchoff
03-18-2009, 08:49 PM
I beat it last night on Veteran, and I think its a great game, but not as good as RE4. The Mercenaries mini game is better IMO, but its a little bit harder than RE4's. I think that Sheva's AI is just idiotic sometimes, like when she walks right into a line of fire from a minigun majini and killing herself. I can't wait until I find somebody else to play with, I bet it will be a blast.
boogiecat
03-18-2009, 08:57 PM
After i finish this game,well im gonna play online with my friends..
Nesmaster
03-18-2009, 11:29 PM
2:45? Really? Wow. I may have to try "easy" next time.
I wouldn't waste the time on easy, you can do Veteran in about the same time. Play on easy to pick up any missed S ranks if you're going for all the figures.
Then upgrade two of S&W M500 (Sheva gets unlimited ammo too) to 5000 damage and have a field day on Veteran, and hop back into Pro with the unlimited RPG. ;)
boogiecat
03-20-2009, 03:04 PM
So far this game is RE 5 Collectors Edition on the Xbox 360(Asian Version release) is Region Free:
http://www.play-asia.com/SOap-23-83-4jgc-71-dw-84-j-70-369v.html
Half Japanese
03-21-2009, 01:51 AM
So far this game is RE 5 Collectors Edition on the Xbox 360(Asian Version release) is Region Free:
http://www.play-asia.com/SOap-23-83-4jgc-71-dw-84-j-70-369v.html
What the hell is that supposed to mean?
studvicious
03-21-2009, 04:11 PM
What's a good strategy for getting an S rank for enemies on chapter 6-2? It's a pretty short level with barely any enemies. I'm stumped.
Nesmaster
03-21-2009, 08:30 PM
What's a good strategy for getting an S rank for enemies on chapter 6-2? It's a pretty short level with barely any enemies. I'm stumped.
Potential spoiler below:
The boss at the end drops these little black enemy things that jump on you, those count as enemies. Kill a handful of those and you'll get the S no problem.
kupomogli
03-21-2009, 10:38 PM
My thoughts on RE5. Amazing graphics. The beginning actually looks real until that truck starts to come along. After that, the game kindof sucks. I thought it was fun doing the other two levels with a friend, but I guess the fun kindof dies with all the crappy level design and same repetitive bs just like RE4.
I actually think RE4 is better overall and I don't even like the game.
mr obscure
03-22-2009, 03:45 AM
I really liked the game,BUT i think resident evil 4 was better.
The game really needed a better intro,i mean the intro of 4 was great.
QUESTION. //
In resident evil 4 there was 1 negative point.
With harder difficult settings the button bashing scenes where insane hard.
(i suck with button bashing, thats why i played at easy first)
Is this also the case in 5??
Darren870
03-22-2009, 10:13 AM
I played on normal and I didn't find them hard...
Sometimes I was just caught off guard when they would start and that's when I died.
Half Japanese
03-22-2009, 11:06 AM
QUESTION. //
In resident evil 4 there was 1 negative point.
With harder difficult settings the button bashing scenes where insane hard.
(i suck with button bashing, thats why i played at easy first)
Is this also the case in 5??
I just started playing through the game again in veteran difficulty and haven't noticed any instances of the quick time events being any different than the first time around on normal. Mostly just the damage dealt by enemies is greater than before.
Eternal Tune
03-22-2009, 05:43 PM
I have two more achievements to unlock in RE5. Playing on professional mode is probably going to drive me up the wall. The "take it to the max" achievement is just time consuming. I have five more weapons to upgrade.
I did manage to beat it in under 5 hours in order to unlock the unlimited ammo for the rocket launcher.
studvicious
03-22-2009, 09:48 PM
professional mode is just ridiculous. Especially if you like to restart the level once you die.
mr obscure
03-23-2009, 11:48 AM
professional mode is just ridiculous. Especially if you like to restart the level once you die.
im already looking forward to it.
Cobra Commander
03-23-2009, 12:14 PM
Beat it last night on easy just to unlock the infinite stuff. All I need is my machine gun and Magnum, and the game is mine. Me and the brother-in-law are going to run through it again on veteran.
Oh boy can I not wait!
Ed Oscuro
03-23-2009, 02:58 PM
What the hell is that supposed to mean?
It means he makes money if you buy the import from him and so he wants you to know it's in English!
BHvrd
03-28-2009, 01:19 AM
85% complete.
Still need to finish professional and get all S rank. Gameplay so far sitting at 38 hours which is pretty good me think, plus mercenaries mode is great fun!
They are bringing out a versus download, where up to 4 people can fight each other or zombies. Also like how you can already get some of the figures to use in Playstation Home and the other content, tons of it.
Best game purchase I have made in a while, worth every red cent.
Deadman
03-29-2009, 10:37 PM
SPOILER ALERT BELOW!
I'm battling wesker on the tanker and just can't finish him. Hints? Nitrogen rounds slow him then what?
GnawRadar
03-29-2009, 10:45 PM
SPOILER ALERT BELOW!
I'm battling wesker on the tanker and just can't finish him. Hints? Nitrogen rounds slow him then what?
First, you need to shut all of the lights off, then have Sheva get the Rocket Launcher. Then, lure Wesker into the darkness she'll shoot him with the Rocket Launcher. Shoot the rocket after he catches it, then restrain him and then repeat.
Deadman
03-29-2009, 10:55 PM
First, you need to shut all of the lights off, then have Sheva get the Rocket Launcher. Then, lure Wesker into the darkness she'll shoot him with the Rocket Launcher. Shoot the rocket after he catches it, then restrain him and then repeat.
I kinda figured that Sheva needed to have the Rocket Launcher, but honestly, the AI has been so bad that I figured she'd just walk around with it! I did figure out the light thing too, but thanks! Tonight I'm putting it together and taking it to him!
...umm...I hope...
Darren870
03-30-2009, 12:34 AM
I kinda figured that Sheva needed to have the Rocket Launcher, but honestly, the AI has been so bad that I figured she'd just walk around with it! I did figure out the light thing too, but thanks! Tonight I'm putting it together and taking it to him!
...umm...I hope...
I prefer to use the RL myself and then switch to the pistol real quick, there is enough time don't worry. She tends to waste bullets and makes it longer then it should be.
Been playing this game with my friends girl the past few nights, we'd probably have beaten it by now if the game didn't wear me out after every other chapter. Hopefully we'll be able to finish it tomorrow night, but we'll see what happens.
BHvrd
04-08-2009, 01:39 AM
The versus DLC came out today and....OH BOY IS IT FUN!
So much fucking fun!
Words cannot describe how freakin fun it is, get it now!
studvicious
04-08-2009, 08:40 PM
Survivors is fun, but Slayers can get annoying when you're with people that just shoot each other the entire time. I HATE THAT.
chicnstu
04-08-2009, 09:13 PM
I loved Resident Evil 4, but have never played any other game in the series (I've been playing RPGs for the past 10 years). I'm considering buying this once I get a PS3 (don't want the 360 version) but I am worried about the environments of the game. RE4 had so much variety; first you start out at a lone cabin in some creepy dead woods, then you get to some old towns, eventually you get in a boat, a grave yard, then a castle.
In the demo and every video I've seen of Resident Evil 5 it has shown some bright, plain, village. Do you get to see anything else?
Cobra Commander
04-08-2009, 09:20 PM
I loved Resident Evil 4, but have never played any other game in the series (I've been playing RPGs for the past 10 years). I'm considering buying this once I get a PS3 (don't want the 360 version) but I am worried about the environments of the game. RE4 had so much variety; first you start out at a lone cabin in some creepy dead woods, then you get to some old towns, eventually you get in a boat, a grave yard, then a castle.
In the demo and every video I've seen of Resident Evil 5 it has shown some bright, plain, village. Do you get to see anything else?
Oh boy do you!
You start off in the bright lit village, then you go to shanty town, then the savanna, then the marshlands, then underground caverns, and of course you know you'll end up in some creepy lab. The final battle takes place in a neat location as well.
chicnstu
04-10-2009, 08:52 PM
Oh boy do you!
You start off in the bright lit village, then you go to shanty town, then the savanna, then the marshlands, then underground caverns, and of course you know you'll end up in some creepy lab. The final battle takes place in a neat location as well.
Thanks, I'll definitely be getting this then.
misfits859
04-11-2009, 09:38 AM
I really dig Mercenaries, and have only played solo so far, but the fast pace is destroying my thumb. Anyone else having trouble getting an S rank on the Assembly Area map?
Trumpman
04-11-2009, 04:23 PM
I will not buy the versus mode simply because it is something that is essentially on the disk and should have been included with the retail game. This new strategy for nickel and diming people for "DLC" is really starting to piss me off.
Deadman
04-12-2009, 12:06 AM
That's correct. I finished easy with all S ranks in 2:45. :)
So how can you tell how much time you've put into a game? I'm going through and some chapters are 10-12 minutes while others end up being 25-30 so I'm getting worried about how long it's taking.
Half Japanese
04-12-2009, 02:52 AM
I will not buy the versus mode simply because it is something that is essentially on the disk and should have been included with the retail game. This new strategy for nickel and diming people for "DLC" is really starting to piss me off.
I'm with you in principle, but it sure is a hell of a lot of fun. Through DLC shenanigans alone, Capcom seems to be quickly earning the rep that EA has been trying hard to shed as of of late (though charging for quick "unlock it all" codes isn't helping). Honestly though, if you don't have a steady partner to play with, it's probably not all that fun as a free-for-all.
My main complaint lies in the fact that some of the levels are pretty poor when it comes to balance, especially Public Assembly. I've had several instances of the other team getting slightly ahead in Team Survivors and just camping out at the tallest building until the time runs out. It's a very effective strategy, particularly if the other team doesn't have a rifle, but man is it ever cheap (and tacky) as hell. That, and the weapons are wildly unbalanced as far as what sort of points they give you.
BHvrd
04-12-2009, 11:26 AM
This isn't nearly as bad as the costume fiasco in Street Fighter IV or the $5 costumes in Home.
You get a really good game mode, your loss.
Trumpman
04-14-2009, 02:05 AM
My friend and I just picked this up and it has been a blast to play. I loved RE4, so this is right up my alley. I do miss the merchant, though. He was one of the best parts of the fourth game.
Nesmaster
04-14-2009, 08:27 AM
So how can you tell how much time you've put into a game? I'm going through and some chapters are 10-12 minutes while others end up being 25-30 so I'm getting worried about how long it's taking.
Whenever you finish a level, you can check the time in "Chapter Select". From there it'll give you a breakdown per level, per chapter, and if you've completed the game, a total time. You can also view ranks on each difficulty here, or see things like total game time across all games, in the "Records" department.
refan
04-14-2009, 06:33 PM
i cant wait to get the platinum trophy in this. i got the versus pack and im ready to start banging those trophies out.
RASK1904
04-16-2009, 03:35 AM
Resident Evil 5 sucks! I played it. I beat it. Played it some more and I realized this is not a RE game. It's just another fucking FPS! Their hot now, with Gears, Halo ect. ect. It's just like when Grand Theft Auto came out and there was dozens of GTA clones. It's just sad that the leader became a follower. I meen those games are good. But the other 50,000 FPS suck. It also hurts the videogame industry when one type of game rules. I understand it's about money and selling and what people "want" and the "sure thing". But with out taking chances nothing new will ever come. Do you want to play FPS for the rest of ever. I don't, I hate FPS! and love RE. I have and own and have beaten every RE.(except those funky PS2 online ones) On a side note it might have been neat to get a Grand Theft Zombie.......... or Resident Evil Auto. Yeah thats it! Lol!
:onfire:FUCK FPS!!!:onfire:
misfits859
04-16-2009, 06:30 AM
Eh, lighten up, it was fun, admit it. And it definitely ain't First person :vamp: .
Cobra Commander
04-16-2009, 06:23 PM
Are you sure you know what FPS means?
RASK1904
04-16-2009, 10:01 PM
OK 3rd person shooter. You guys are also dodging the main point. Resident Evil was never a shooter. I mean now you can get unlimited ammo!? WTF! Really..... Kinda goes as far from RE as possible. I'm sorry, I love RE games but they strayed way to far with this one. I hope they notice this and in the next one decide to go back to there roots and make it in a big city with a couple big houses or something. And make it survival and scary. Which this game very much lacked and are all very important parts of a RE game. I stick with my opinion. RE5 sucks. I also think everyone is just going with the masses and don't want to say..... yeah it's not a good RE game. But I also think in a few years everyone will be able to step back and say what I'm saying. I'm actually surprised that more people are not?
SHEEP! Buy your DC and have fun.
Cobra Commander
04-16-2009, 11:05 PM
Yeah.
We're all morons becuase we like RE5. Hasn't every RE had some form of unlimited ammo?
And if Resident Evil wasn't about shooting guns, then I guess I missed the point.
You think because you claim to hate a popular game you're some kind of enlightened holy man of gaming? I'll bet you couldn't wait to hop online and disseminate your insight. You're like the Ray Comfort of video games.
Thanks, I will have fun!
carlcarlson
04-17-2009, 10:03 AM
You're not alone in thinking this isn't a Resident Evil game. I've read numerous reviews that point out how the franchise has strayed from it's survival horror roots. It's more on the action end of the spectrum now.
It's still a good game though.
Lerxstnj
04-17-2009, 10:21 AM
In RE4 you were able to pick up an herb and use it right away.
Why the hell in RE5 do you have to put the herb in your inventory first before you can use it? Bugs the crap out of me!
Also, I don't like the overused interactive cut scenes. I mean why do we have to press X, then A, now press XXXXXXXXXXXX, now wiggle the thumbstick, bull? This is so distracting from watching the cut scenes and following the story.
This is Resident Evil, not friggin' Simon Says.
These 2 things knock off points for me, I give RE5 8/10.
Lerxstnj
04-22-2009, 08:32 AM
Also, isn't there supposed to be a way to combine the jewels?
I remember in RE4 you could combine jewels into jewelery (like bracelets, etc.) and make them more valuable. Did they get rid of that feature in RE5?
I wasn't able to do it unless I'm missing something.
Major flaw:
Let's say I'm shooting a zombie with my machine gun, and run out of bullets. I then wanna switch to a shotgun (or whatever). I then go to my inventory to switch. It does NOT pause, and I am still getting attacked. I understand it is more realistic this way, but it's still bullshit. Sorry, rant over.
Darren870
04-22-2009, 03:44 PM
Major flaw:
Let's say I'm shooting a zombie with my machine gun, and run out of bullets. I then wanna switch to a shotgun (or whatever). I then go to my inventory to switch. It does NOT pause, and I am still getting attacked. I understand it is more realistic this way, but it's still bullshit. Sorry, rant over.
Use the quick switch feature.... (d pad)
Darren870
04-22-2009, 03:45 PM
Also, isn't there supposed to be a way to combine the jewels?
I remember in RE4 you could combine jewels into jewelery (like bracelets, etc.) and make them more valuable. Did they get rid of that feature in RE5?
I wasn't able to do it unless I'm missing something.
They got rid of it...
kaedesdisciple
04-22-2009, 04:39 PM
Also, isn't there supposed to be a way to combine the jewels?
I remember in RE4 you could combine jewels into jewelery (like bracelets, etc.) and make them more valuable. Did they get rid of that feature in RE5?
I wasn't able to do it unless I'm missing something.
Meh, who needs jewels when you have rotten eggs?
Cobra Commander
04-22-2009, 05:53 PM
Major flaw:
Let's say I'm shooting a zombie with my machine gun, and run out of bullets. I then wanna switch to a shotgun (or whatever). I then go to my inventory to switch. It does NOT pause, and I am still getting attacked. I understand it is more realistic this way, but it's still bullshit. Sorry, rant over.
Did you even bother to read the instructions?