TV PLUG 'N PLAY

ARCADE LEGENDS SPACE INVADERS

· The manual was taken from a website w/o permission.

 

ATARI FLASHBACK

· HIDDEN MESSAGE: Adventure has a 2nd hidden room, the location of which has yet to be revealed.  It’s revealed the same way the original was, and the room says “The 7800 is reborn. Thanks to: CV. JL. SM. GA. KL. NS. RE. CR. WS. JR.”.

· The system’s hardware is NES-based, as are all the games.

· The Saboteur artwork and manual were used w/o permission.

 

ATARI FLASHBACK 2

· Hidden games: At the main menu, move the joystick in the following directions: UP 1x, DOWN 9x, UP 7x, DOWN 2x.  If don’t correctly, a secret menu containing 2 hidden games will appear – Super Breakout and Warlords.

· Hidden joystick menu: Hold SELECT and RESET with the TV TYPE switch to COLOR and turn the system on.

· Hidden paddle menu: Hold SELECT and RESET with the TV TYPE switch to B&W and turn the system on.

· A few prototype/demo versions exist that contain only 10 games and a simple text menu, and supposedly don’t have all the hardware problems that versions #1-#3 have.  However, they don’t have a TV TYPE switch.

· At least 4 versions of the internal software exist. Note that there is no way to tell which version you have (by the box) w/o either playing it or opening up the case:

      Version 1 - has Atari’s version of Millipede, instead of GCC’s (as indicated on the packaging).
     Version 2 - has GCC’s Millipede
     Version 3 - has Atari’s Millipede and corrects the TIA/sound problem- the result of a redesigned pcb (“Rev B”). It also has a version of Adventure II with brighter colors.  Video output quality isn’t as good when using carts.
     Version 4 – supposedly fixes all the incompatibility issues with running certain carts (on a modified system) - the result of another redesigned pcb (“Rev C”). The games are the same as Ver. #3.

· At least 4 different hardware revisions exist:

     Version 1 - The largest pcb of all 4 versions, with a “hole” in the center for the power and reset buttons (picture #1).
     Version 2 - A redesigned smaller pcb (“Rev B”) without the “hole” (picture #2).
     Version 3 - Slightly redesigned (“Rev B”) pcb with the game rom (epoxy blob) chip directly on the pcb (picture #3).
     Version 4 – Supposedly is a micro pcb (“Rev C”) with all the cart mod points in the upper-left corner.  Only 60k were produced.

· Two homebrew programmers were commissioned shortly after the FB2’s release to correct flaws in some of the new games: Dennis Debro worked on the flicker problem in Yars’ Return (and planned to work on Asteroids Deluxe and Space Duel), and Johnny Champeau fixed the bug in Pong, as well as programming all-new versions of Caverns of Mars and Lunar Lander.  Unfortunately, none of these improved versions were ever used in the subsequent releases.  A hack of Pole Position (as Checkered Flag) was also unused.

· The version of Quadrun (that’s on all versions) is actually a pre-release version (dated 3-18-83) – after clearing the first 5 waves, the text “Crazed Wave” should appear (as stated in the manual); instead, “Woita Wave” appears, which was an Easter egg hidden in the release version.

· The version of Fatal Run is actually either a prototype or an unauthorized PAL conversion; an NTSC version was never released.

· The version of Frog Pong is actually an earlier version; a later version exists, complete with a finished title screen.

· 5 of the games included are hacks of original titles: Adventure II and Return to Haunted House (Adventure), Arcade Asteroids and Space Duel (Asteroids) and Yars’ Return (Yars’ Revenge).  Also, 2 of the games included are Activision titles (Pitfall and River Raid).

· The controller jacks are slightly larger than the originals, which may lead to connection problems.

· It’s impossible to tell how the difficulty switches are set.  Then again, the manual makes no mention of how to use them with any of the games.

· The FB2’s 2600-on-a-chip software was written in VHDL by Carlos Lopez in 2002-2003, who worked out an agreement with Legacy Engineering for the rights to use it.

· BUG: HMOVE lines - there’s a design flaw in how the 2600-on-a-chip processor affects later games that take advantage of HMOVE programming tricks, such as Missile Command.  The HMOVE problem is more noticeable in other games, if the system is modified to use a cartridge port.

· BUG: OPcodes – At least 2 opcodes are known to not be supported by the FB2’s TIA chip: SBX and ARR.

· BUG: Sound - there’s a design flaw in the TIA circuitry affects the sound in a number of games.  The Atari version of Millipede is missing the ‘marching’ sound, the voice in Quadrun is missing, the robbers in Maze Craze don’t make any sounds, etc.

· BUG: Sync - sync problems plague a number of games - such as Arcade Asteroids, Asteroids Deluxe, Battlezone, Caverns of Mars, Millipede (GCC version, which has too many scan lines for most NTSC sets – enough to be considered a PAL game), Space War, and Yars' Return - making them unplayable. Owner's of TVs with vertical hold adjustments may be able to compensate for this. 

· BUG: Flickering - the heavy flickering in the new titleshacks is a result of poor programming; with the original titles, it’s a result of the system’s flawed processor.

· BUG: Game incompatibility - A number of carts have shown to be incompatible to some degree with modded systems (on one or more versions).  Most of the games all have either extra RAM, use FE bank-switching, or depend on special TIA programming tricks:

Activsion Checkers (doesn’t run)
Airlock (picture rolls)
Bermuda Triangle (ghosted player object on right side)
Berzerk (doesn’t run on some versions)
Berzerk VE (no voice)
Blue Print (doesn’t run)
Boxing (doesn’t run)
Cosmic Ark (problem with starfield)
Cracked (title screen is a little garbled - crashes when you start game)
Crazy Climber (dotted lines on all the lower the window sills)
Cuttle Cart (doesn’t run)
Dark Chambers (doesn’t run)
Decathlon (doesn’t run)
Desert Falcon (ghosting problems)
Dig Dug (garbled graphics)
Elevator Action (crashes when you start game)
Fatal Run (crashes after a few seconds)
Galaxian (extra Galaxians; collision-detection with shots affected)
Gremlins (extra graphics on the bottom of scene 1 and on the top of scene 2)
HERO (doesn’t run)
Journey Escape (problem with starfield)
Jungle Hunt (every time you jump on the cannibal scene, the scene resets, but the timer keeps running)
Klax (locks up on title screen)
Kool-Aid Man (player constantly bounces)
Mario Bros. (screen shakes every time you move)
Millipede (flickering/extra graphics; game keeps resetting)
Mogul Maniac (color bars on left side)
Off The Wall (locks up)
Omega Race (doesn’t run)
Pitfall 2 (doesn’t run)
Plaque Attack (ghosted player object on left side)
Quadrun (no voice)
Radar Lock (locks up)
Raiders of the Lost Ark (graphics glitch on base of pedestal, Entrance room blast hole, and maproom)
Rampage (has small red lines in the lower-right corner, and above cars)
RealSports Baseball (a dot appears in the upper-left corner, and smaller dots appear on the left side every time a player moves)
RealSports Tennis (extra net graphics appear to the left of the net)
Robot Tank (picture rolls, screen shows “switching to reserve tank”)
Secret Agent (doesn’t run)
Secret Quest (when you start a game, you materialize inside a wall)
Snoopy & The Red Baron (“holes” in the mountain range graphics)
Snow White (game either has rolling picture, crashes, or garbled graphics – which can be cleared up by hitting reset)
Space Shuttle (picture rolls)
Sprintmaster (garbled graphics)
Stargate (doesn’t run)
Starpath Supercharger (doesn’t run)
Super Baseball (a dot appears in the upper-left corner, and smaller dots appear on the left side every time a player moves)
Super Football (garbled graphics – unplayable)
Swordquest Waterworld (all the rooms are half white/half black in color)
Tunnel Runner (picture rolls, no music plays, game locks up)
Worm War I (ghosting problems)

· BUG: Adventure 2 - the bat may drop objects inside walls.  The bat can also drop a dead dragon on top of you, trapping you inside.

· BUG: Adventure 2 - some of the colors are too dark in the 1st and 2nd versions (this was fixed in the later versions).

· BUG: Atari Climber - the ball may be placed in the area where the HMOVE lines would normally be, making it unreachable.

· BUG: Battlezone - parts of the radar display outline don’t show up.

· BUG: Battlezone – graphics are distorted along the left edge of the screen; however, a real cart doesn’t have this problem.

· BUG: Caverns of Mars - the 4th level is impossible to finish because there’s no ending to the cavern, and no bomb.

· BUG: Caverns of Mars - you can still continue shooting after you've been killed. 

· BUG: Haunted House - the walking sound f/x continually plays.

· BUG: Missile Command - a line appears above your missile inventory.

· BUG: Pong - there are two spots where the ball goes through the paddles.

· BUG: Quadrun - your shots randomly tend to disappear for no reason.

· BUG: Secret Quest – one or more versions show garbled copyright text.

· BUG: Yars’ Revenge - when the cannon appears, 2 Qotile appear (image doubles).

· BUG: Yars’ Revenge - game #6 has some collision-detection problems.

· BUG: Yars’ Revenge - you can sometimes wrap-around the screen.

· BUG: The system doesn’t work with keyboard controllers (making any game that uses them unplayable).

· BUG: If you turn the system on in the paddle menu and try to use the joystick, the game Off the Wall will appear.

· BUG: The menu lists 3-D Tic-Tac-Toe as “3D Tic Tac Toe”, Adventure II as “Adventure 2”, Combat Two as “Combat 2”, and Dodge ‘Em as “Dodge’m”.

· BUG: The manual has a number of errors regarding gameplay, controls, and options, such as mentioning Centipede is for 1 or 2 players (it’s only a 1-player game – this was fixed in a later revision), and that Space Duel has game variations with linked ships (aka “Space Station”, which it doesn’t).  There are also several typos in regards to names of games (“Yar’s” instead of Yars’, “Combat 2” instead of Combat Two, “3D” instead of 3-D, etc.).  An expanded manual can be found online at: http://www.atari.com/us/images/games/FBK2/manual/main.htm

· BUG: The screenshot on the box for Lunar Lander looks nothing like the actual game (picture #4).

 

 

C-64 DTV

· HIDDEN MESSAGE: To see a hidden picture of the dev team, go to BASIC mode (described below) and type LOAD"DTVTEAM",1,1[enter] and then RUN[enter].  A picture of Adrian Gonzales (programmer), Jeri Ellsworth (hardware), and Robin Harbron (programmer) will appear (see picture).

· HIDDEN MESSAGE: To see the simple text Easter egg, go to BASIC mode and type POKE53280,0:POKE53281,0[enter]. The screen will turn black, which makes some text (which was already there) visible around the BASIC header at the top of the screen.

· HIDDEN MESSAGE: To see the slightly less simple text Easter egg, go to C64 mode and use the joystick to move up to the line that says 0 BYTES FREE and hit and release the LEFT joystick button. You will see a name in the upper left-hand corner of the screen. Hit the button again and the name changes. Repeat.

· To access BASIC, wiggle the joystick left & right real fast before the boot up animation (load"*",8,1). The system will also boot directly into BASIC if the batteries (voltage) gets low.

· To “turbo load” the games menu, hold down the LEFT joystick button as you power on or RESET.

· To boot to C64 mode, start wiggling the joystick right as the blue C64 BASIC screen appears. The display will load and list several programs and stop.

· To load and run a listed program from the C64 mode list, boot to C64 mode and then use the joystick to move up to a listed program. Hit the LEFT joystick button to run it.

· To go to BASIC mode, boot to C64 mode and then load and run the listed "BASIC PROMPT" program.

· To use the joystick keyboard, go to BASIC mode and hold down the LEFT joystick button - the joystick keyboard appears.

Release the button and the keyboard disappears.

· To type using the joystick keyboard, bring up the joystick keyboard.  While still holding down the LEFT joystick button, move to the key you want to type using the joystick, and then release the LEFT joystick button. The key you selected will appear on the screen. Repeat. The SHIFT keys are "sticky". That is, when selected they will stay in effect until you select them again (consult an online C64 reference for an explanation of the C64's keyboard layout and functions).

· To list the programs in memory, go to BASIC mode and type LOAD "$",1[enter] and then LIST [enter]. A huge list of programs will scroll by. Hold down the LEFT joystick button to bring up the joystick keyboard as the list scrolls. This will temporarily halt scrolling (though it also obscures the bottom half of the screen).

· To load and run the "ENTROPY" demo, go to BASIC mode and type 0 POKE1,55:LOAD"ENTROPY",1[enter] and then RUN[enter].

· To page through different screens in the Entropy demo, load and run the Entropy demo and hold down the A button and move UP.

Hold for a couple of seconds and release. The next screen will load and run in a few seconds. There are 5 different screens.

· To list programming info for the new graphics modes, go to BASIC mode and type LOAD"DOCVIEWER",1,1[enter] and then RUN[enter]. The first page of info will display. Scroll through more screens by hitting the LEFT joystick button.

· To see a picture of a Commodore legend drinking beer, go to BASIC mode and type LOAD"1337",1,1[enter] and then RUN[enter].   A grainy picture of Jim Butterfield and friend will appear.

 

 

FROGGER

· BUG: The box refers to the otters as dogs.  It also forgets to mention the lady frog.

 

NAMCO MS. PAC-MAN

· This model actually uses the same code as their arcade counterparts (unlike the Pac-Man model), which means any tricks or bugs in the original games will work with this!

· The original manual version was changed after it was proven Jakks stole the descriptions from someone's website.

 

NAMCO PAC-MAN

· BUG: In Rally-X, the challenging stage is spelled “charanging stage”.