Atari 5200 Super System

QIX

· The 5200 version (picture #1) is a more faithful port than the 400/800 version (picture #2).

· Sparx loop trap – Works the same as the arcade trip, except you can’t trap the first 2 Sparx.  At the start, go to the top of the screen (you’ll have to draw a box to get around a Sparx).  Now start drawing the trap.  Draw the first one in the middle of the top so that any additional Sparx will first appear inside it.  Draw the 2nd “cap” box, starting and ending on the sides of the box you just made. Finally, draw a “cover” box around both.  The additional Sparx that are added (once the timer runs out) will end up in the trap (picture #3). 

· BUG: If you trap the Qix in a 1-pixel-wide “tunnel”, it will escape; however, if you make a 90-degree turn off the open end of the tunnel and then slowly close off the end, it will become trapped in the corner (it can’t make the turn).  If you close it off to within 2 pixels of the turn, the game will slow to a crawl (picture #4).  If you then close off the remaining pixel so that it’s completely in the corner, everything will stop moving (although the game will continue to run)!  {Scott Stilphen}

 


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