
| Atari Video Computer System / 2600 |
HAUNTED
HOUSE
· An extra object can be revealed when solving the game! Get the urn, and go right against the exit wall (w/o ending the game). Push up against the wall and drop the urn. With a match lit, move DOWN+RIGHT, grabbing the urn and ending the game instantly. A “staff” or “wand” will appear to the right of you (picture #1). You may occasionally see the urn instead (picture #2). {Scott Stilphen}
· By holding the FIRE button down when you lose your last life, you may see the match glow instead of your eyes (picture #3). {Scott Stilphen}
· Moving the RIGHT joystick creates another “footstep” sound in the house! {Tony Roy}
· If you drop an item while right next to the right of, or above a locked door, it will appear on the other side of the door. {John Soper}
· A map of level 9 can be found at the bottom of the page, or on DP’s FAQ page at: http://www.digitpress.com/faq/haunted_house_level_9.jpg
· BUG: If you stand in one of the left or right stairwells (while using a match), half of the opposite stairwell will start to blink (picture #4).
· BUG: There’s a way to get what resembles the initials “DC” to appear where the lives remaining number is (picture #4). It seems to involve having less than 0 lives left, so it may require getting hit by 2 creatures at once. {Todd Rogers}
· BUG: Another bug exists that will corrupt the game version/floor number, but it’s unknown how to trigger it (picture #5). {Todd Rogers}
· BUG: In the manual, the map of the 3rd floor (pg. 9) is wrong. It shows 2 locked doors in the wrong locations for games #3-8. Also, the position of the doors in game 9 is not provided – printing error or “clue”? The correct floor plan for game #9 is below (picture #6). {Scott Stilphen}
· FRYING: Puts all the urn pieces on the 1st floor (any game variation). Also, fry until there are no walls and possibly an enemy walks by the screen. Reset the game and there are no objects in any of the rooms. {Scott Stilphen}
· RUMOR: According to Todd Rogers, it may be possible to find the staff/wand object during a game.