|  Lucky      Wander Boy, a novel by D.B. Weiss is a strong first novel and one      that has left me looking forward eagerly to his next outing. The book      itself is a strange journey into the psyche of the video game culture of      the past, and to the zeitgeist of the 1980’s video entertainment      industry. The story is focused on one man - which is perhaps      semi-autobiographical - Adam Pennyman, a failed graphics artist-come-web      publisher and author. The protagonist is a casualty of the endless      adolescence inspired in gamers by this long renaissance of the early      80’s and much of the plot is centered on his newly awakened and      eventually all-consuming love of/obsession with a fictional video game      known as ‘Lucky Wander Boy’, a game which is described and      re-described to us during the course of the book through the eyes of      nostalgia and ancient affection in great detail. 
 One of the most compelling pieces of the work is the examination of video      games that we know and love like Donkey Kong, Frogger, with      an eye for their psychological and archetypical significance in excerpts      from the protagonist’s own writing project, "The Catalog of      Obsolete Entertainment". These are thought provoking, compelling, and      provide insight into the gamer's mentality from a height often      unachievable by those who hold their game pads and joysticks. This, and      constant parallels between life and video gaming as well as invocation of      the childlike wonder and magic that was present, as so many children of      the 80’s pushed a black cartridge into their Atari 2600 and entered a      magical world served to engross gamer and non-gamer alike.
 
 The book, while rich with astute psychology and very much possessing a      gamer’s perspective, suffers in places from a muddiness to the storyline      where Weiss seems to drift aimlessly. This is perhaps intentional, to      offer the feeling of the protagonist’s return to adolescence, but is      sometimes jarring. The metaphors for life extracted from these video games      do leave the reader feeling that the author is really reaching to advance      his literary agenda. Further, the surreal imagery associated with the game      Lucky Wander Boy, touted as the ultimate Zen      video game, is sometimes clownishly surreal and intentionally and      frustratingly obtuse.
 
 In end, the book was extremely enjoyable, despite its relatively      minor and occasional short comings. The ending is extremely ambitious and      leaves the reader hungry for more; fishing in his pocket for that last      quarter. But like so many of us have experienced countless times, the      counter runs out and leaves you needing to start from the beginning again      with what is sure to become a favorite.
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